If you have at least 2 slots of the same type, one of which must be open, and equip an item requiring your last talent then switch another item with it, it will move the first one to the second slot, equipping both. Only tested with only 1 bead total and only on an elf wizard (due to lack of talented items on my other characters) but I would assume it acts the same.
Do you end up with incorrect talent usage or is it just that you expected the swapped item to go back into your inventory?
Incorrect talent usage. I have only 1 total talent and playing around with it was able to equip 5 white talents worth of items.
When I tried this, I had too many talented items temporarily equipped BUT the extra items showed a red outline and the deckbuilder wouldn't "certify" my party. I couldn't get into combat. I got a warning that my party couldn't be saved at Startington Keep. In fact, when I corrected the problem by replacing the two-talent item with a one-talent item, then exited and returned my equipment was as it was just before I equipped the surplus talents, not after I finished. Steps to reproduce: 1. In Startington Keep. Level 10 dwarf wizard has four white talents to use. Set up so that three of them are in use. I have a one-talent Superheated Staff in the upper slot and nothing in the lower slot. 2. Drag a two-talent Carved Staff and drop it into the upper slot. The Superheated Staff moves to the lower slot. I now have both staves equipped which should require a total of five talents; the Carved Staff in the upper slot is surrounded by a red too many talents glow. 3. Press the "Exit" button to leave Keep. Message titled "Party not saved" Your party is not Card Hunter Certified,so it can not be saved. Please ensure yourcharacters are legal and then try again.4. Press OK button on "Party not saved" message. 5. Correct talent usage by replacing Carved Staff with a second copy of Superheated Staff. Equipment now uses a total of four white talents. 6. Exit Keep. 7. Re-enter Keep. Wizard has only one Superheated Staff and one empty staff slot equipped. I also tried doing this while playing a Gladiatorial Arena adventure (no deleveling required for level 10 character so same number of talents in play). Again the valid setup I was supposed to exit with was not saved, it was the setup just prior to over-equipping with this method.
Ok, yes your right. By the odd way that the talents jumped around as new items were equipped and the way that in some cases it unequips it while in others it doesn't I assumed it was bugged. After doing it again and attempting to exit the editor I did receive an error.
Happens in MP party screen as well. top 2 pics show the item set using incorrect beads, bottommost pic shows what happens after I exit the screen and re-enter. Hope it helps.
To be clear, in that last image, I see that a bronze talent has moved from the hammer on the left to the human skill on the right. Does the human skill require a bronze talent, or only a clear talent? If it requires only a clear talent, then there is nothing wrong with this case: the game was simply using a bronze talent in the place of a (weaker) clear one, and it reshuffled between times you checked. It's a visual oddity. If it requires bronze, then that's a problem.
Regardless of weather the results are broken as far as gameplay is concerned, having talents move around whenever you equip new items or change screens is confusing. And also I think it should just be decided that you can equip as many illegal items as you want it just wont let you leave, or it should always deny equipping or unequip. Consistency is the most important thing.
I agree with you that it can be confusing. I mentioned another visual problem awhile ago, where talents were moving even when they didn't need to; it could be related inasmuch as something in the "assign talents automatically" code may be triggering at the wrong time. I also agree that allowing illegal items temporarily is better on the player AND better on the coder.
Ran into a certified issue in Cuthbert's Clothing. I could not exit because my party was not certified. Luckily I had an empty slot on a character not being used and dragged the item over to him. Otherwise I could not exit the screen.
Any idea how this happened? It could be, I hope, because we are changing talent costs in new builds at this stage.
I think you are right. I had just logged in, went to multiplayer, and then entered the clothing store. If any items had been changed it would have been the first spot that it checked them.