Used one of my best blocks on "successfully" blocking an enemy's Elvish Mobility, that would have given me the opportunity to move. That doesn't seem right....
Amusingly, we have a few threads on this (and related matters) by now: http://www.cardhunter.com/forum/threads/blocking-enemy-elf-mobility.1694/ http://www.cardhunter.com/forum/threads/block-a-dwarven-battle-cry.2628/ The rule is "you Block enemy cards; you don't Block ally cards." It doesn't matter whether it would help you: a Minor Heal would help you, but your character has no way of telling the difference between a helpful boon and a lethal Misguided Heal, and so you Block. This is useful for strategy, as you can flush out Blocks with weak cards, or even trigger Jarring Block to hurt someone.
Ah, my bad. In fairness, I search on the CORRECT name of the card, and got no results. =] I comprehend this rule, but I wish it would be changed. In doesn't really make sense in terms of the gestalt of the game, since you see what the attack is before the block is triggered. I think it's very counterintuitive as well (and one of the things I love about Card Hunter is how intuitive it is!)
"In the heat of battle, i was famished, drained, sapped. I could barely stand up and fight back, and yet all semblance, of damage i´ve managed to do had vanished from her skin. I never thought i would´ve looked up to a dwarf, but her power was beyond a mortal blade. She emanated with Unholy energies, and with a lay of hands, slowly sluiced my life away from me, most likely as an offering to whatever diabolic fiend she had bargained with. I was blind, gagging for my life as i saw her wounds dissapear from her body and take place in mine. On my knees and without strength, i vaguelly remember her pointing her finger at me, the shadow of a dwarf behind a sinister pressence. With my instinct and strength, i rose my shield to battle once more, unwilling to allow her to fullfill her diabolic contract with my life!" "And all i did was neglect her mercy" On the contrary, i find it highly flavorful AND intuitive.
Obvious, huh? If I use Misguided Heal on you, am I trying to help you or kill you? How about Unholy Frenzy? Unholy Power? Unholy Wellspring? Bad Medicine? Accelerated Thought? And killing you with those isn't a little quirk of gameplay; it's standard operating procedure if you play against me. I could get more tricky, too. If I use Dwarven Battle Cry in your presence, do I have Touch Of Death in hand? (Answer: I love Touch Of Death.) Or perhaps some card-revealer plus Devastating Blow? The problem is that it's not "obvious" that I'm being "helpful." The rule of "did this card come from an enemy or an ally?" is a more straightforward one. If you'd rather that Dwarven Battle Cry and Elvish Mobility did NOT follow this rule, then I'd rather see a change in their body text: a special note that "this card does not trigger enemy Block cards," so the player knows what's going on with the Blocking rules. Not a change to the basic Blocking rules themselves.
Sure, there are going to be some veterans more interested in the metagame, (and certainly my priest has killed some folks with Bad Medicine and the like), but if the thought of the game designers is that allowing us to decide whether or not to block potentially helpful cards is too challenging to implement, then I think the logical default is that enemy Heal and Movement cards don't trigger blocks. And for the record, I would be okay with cards like Bad Medicine going either way: They do trigger blocks, because they are an Attack type, or they don't trigger blocks, because they are a Heal type.
And that's a pretty straightforward case. I think the vast majority of all players would be quite shocked the first time their awesome block triggers on an opponent's Elvish Mobility.
Somewhat related: I was surprised and irritated that I couldn't Barge my own guys, that seems like the intended purpose of the card