Succesfully Ducked a Cave In and the cave in did not return to characters hand. BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Event=PlayAction,Action=Cave In,Instigator=Arum,Targets= BATTLE LOG: Player=Gary,Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Event=TriggerSucceed,Trigger=Duck,TriggeringActor=Ogrekin,AffectedActors=Ogrekin,TriggerType=Action,TriggerLocation=Hand BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Ogrekin, health = 21 (pi:0, gi:0, ai:0) blocks Cave In BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Group=Ogrekin,Event=Discard,Card=Duck BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (11, 6) BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (9, 6) BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (9, 7) BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (9, 8) BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (10, 6) BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (10, 8) BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (11, 4) BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (11, 5) BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (11, 8) BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (12, 4) BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (12, 5) BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (12, 6) BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (12, 8) BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (13, 4) BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (13, 5) BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (13, 6) BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=The active player is now Dark Wolfe
I get what you are saying, but when Reflect Missile can make a Fireball hit the groups that didn't have a succesful block & the caster, Duck stealing a Cave In but nor preventing the terrain attachments makes sense. Literal meanings on one interaction should follow literal on all
Yeah, just saying it works that way for aoe's - had it not steal acid jet and similar spells before, even when activating. So just works for targetted spells it seems. I agree that I think it should work however, reported a similar issue before.
Personally, I think Duck shouldn't trigger under AOE attacks to make it simpler to understand. The way it works at the moment, once it triggers and blocks, you expect to grab the card, given the wording.