Duck Vs Cave in

Discussion in 'Bugs' started by Dark Wolfe, Apr 20, 2013.

  1. Dark Wolfe

    Dark Wolfe Orc Soldier

    Succesfully Ducked a Cave In and the cave in did not return to characters hand.

    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=The active player is now Gary
    BATTLE LOG: Player=Gary,Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Event=PlayAction,Action=Cave In,Instigator=Arum,Targets=
    BATTLE LOG: Player=Gary,Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Event=TriggerSucceed,Trigger=Duck,TriggeringActor=Ogrekin,AffectedActors=Ogrekin,TriggerType=Action,TriggerLocation=Hand
    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Ogrekin, health = 21 (pi:0, gi:0, ai:0) blocks Cave In
    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Group=Ogrekin,Event=Discard,Card=Duck
    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (11, 6)
    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (9, 6)
    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (9, 7)
    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (9, 8)
    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (10, 6)
    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (10, 8)
    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (11, 4)
    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (11, 5)
    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (11, 8)
    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (12, 4)
    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (12, 5)
    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (12, 6)
    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (12, 8)
    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (13, 4)
    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (13, 5)
    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=Attaching Cave In to (13, 6)
    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (Dark Wolfe),RoomID=745,Msg=The active player is now Dark Wolfe
     
  2. Pengw1n

    Pengw1n Moderately Informed Staff Member

    Cave in is an area attack, not affected by duck apparently.
     
  3. Dark Wolfe

    Dark Wolfe Orc Soldier

    I get what you are saying, but when Reflect Missile can make a Fireball hit the groups that didn't have a succesful block & the caster, Duck stealing a Cave In but nor preventing the terrain attachments makes sense. Literal meanings on one interaction should follow literal on all
     
  4. Pengw1n

    Pengw1n Moderately Informed Staff Member

    Yeah, just saying it works that way for aoe's - had it not steal acid jet and similar spells before, even when activating. So just works for targetted spells it seems. I agree that I think it should work however, reported a similar issue before.
     
  5. skip_intro

    skip_intro Ogre

    Personally, I think Duck shouldn't trigger under AOE attacks to make it simpler to understand. The way it works at the moment, once it triggers and blocks, you expect to grab the card, given the wording.
     

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