This was after a certain amount of time had passed, still the first turn, but a few rounds had gone by (sorry if this is the wrong terminology). I have little idea how I caused it but will give a summary of events anyway. - Priest moves on start of mission to cockroach adjacent to door. - Giant cockroach's attack causes damage to priest. - Priest attacks through said cockroach causing 2 damage to door using Reaching Swing - Cockroach group moves and the one involved in the last 2 actions decides to move through the door. I'm afraid I didn't have much luck with the client log due to scrolling being very dodgy on my laptop..
Pretty sure that's working as intended. The door is implemented as an enemy character, is on the same team as the cockroaches and characters on the same team do not block each other's movement. Hope that makes sense.
Yes it does, I assumed that being a door it would block everyone. But I guess there is no way to work around it at the moment?
Likely just something that the devs lived with when creating the encounter because of a lack of destructible terrain. I honestly thought it was kinda cool, as is breaking down the door.