So we have Whirlwind Enemies. Or other people do; I don't have any copies yet. We also have Maze. I'm looking for something that does the "random facing" bit but doesn't do the "move": a way to make goblins or men at arms face different directions so I can bypass more blocks. Does such a card exist yet? I'd think it would have to be "all enemies" or "burst," so as to hit large mobs, use up anti-magic blocks, and minimize what Gary undoes on his subsequent turn. There's also the possibility of just giving the player another turn after playing it. I imagine this would go in a suggest-a-card thread, but since I don't know if one exists already, I figured I'd ask.
I can't see this being powerful enough to play as the sole effect of a card, but I'd play it if the card also let me draw again, or was a Cantrip.
Hence I suggested the "get another turn" thing, yes. But also the size of the effect: with enough enemies "spun" like this, my Wizard could just pick and choose from long-range goblins to find one that couldn't block a magic attack.
It would be a deadly combo with a ranged version of Cowardly Attack, or just a melee character with the same. I'm a fan of cards that let you manipulate your opponent in general, but this is subtly awful for an opponent. I like it.
Then you are probably among the right people. Anyway, I guess the general silent consensus is that such a card doesn't exist yet. Interesting. Since I was just playing goblin levels, you see, I was thinking very hard about anti-block strategy.
Step is the only reliable way I have seen to get around a block so far. Unfortunately, cards with Step don't seem to do much damage. There's also a move card that I think comes from Elven skills that has the Cantrip keyword.
Seems like there are a lot of sneaky things you could do with this! Also, for the uninformed, what's the Cantrip keyword do? Ah ha, http://wiki.cardhuntria.com/wiki/Keywords#Cantrip
It's a card game term (I think it sprouted from Magic?) meaning a card that replaces itself (ie. draws a card) Edit: Oh shoot, it means something different here, nm me.
I was wondering about that. My Dungeons & Dragons background tells me that cantrips are minor spells. Did the Magic creators declare that these were fast-and-easy spells that allowed you to fit in some other spellcasting? Or is there no meaningful connection here? Word derivation tells me that (surprise, surprise) "cantrip" just means "magic spell," and all these other uses arose because people wanted to do "X" and appropriated a word for it. Kinda like how "lich" just means "corpse."
Just a heads up about a card you may or may not have seen that does this kind and pisses me off to no end because the backstabbing pick pocketing monkeys have it. Sadly cant remember the name but I'm sure some kind soul can fill in that info. It is a parry that lets you move them 1 and move your self one. Basically make them move away one forcing them to face away and then move in behind them or just turn them around and stay in place if you like the position. This being a parry leaves you with the turn after it triggers so its something. Also i have seen 2 of it on one of my weapons so its not monkey exclusive.
The way to do it would be to make a slide 0 card... if that's all you wanted it to do. Telekinesis cards can be used to change enemy facing by choosing to keep the enemy in its current square(just like a move card can be used to change your own facing).
I'm not really sure where the term originated in Magic but it was fairly early on in its existence. I read a design article about that very topic once (by Mark Rosewater, i believe) but I have forgotten the specifics.
Magic the gathering never included it as a formal keyword I think, but the mechanic dates back to Ice Age. (Which is *ponder* 7th expansion, not counting revisions of the base set... Arabian nights, antiquities, legends, the dark, fallen empires, homelands, ice age). I started when revised and fallen empires were current.
That is correct. It just became the term people used to refer to spells that had some sort of effect and then drew a card.
Was there, then, a single card called "Cantrip" that had this effect? And gamers just appropriated the term themselves?
No, I was going to give my own theory as to how it happened but I found the old article I was referring to instead, if you'd like a much better explanation than I could offer. http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr239 Edit: TLDR version - the designers had the impression that an actual cantrip is a small magical effect and the original cantrips were designed to be small effects that drew a card. It seems that the lingo just stuck.
Okay, then: the Magic designers themselves were playing by Dungeons & Dragons rules. Works for me. Though the linguistic nitpicker in me is a bit miffed. The truth is that a "Magic cantrip" was supposed to be "a card so cheap that it has to pay you to use it, specifically by giving you a card draw"; in other words, I was right the first time (awesome!). But the practical result is that "cantrip" is now used to refer to card drawing, or, here, taking another turn. That meaning is almost irrelevant. But thousands of gamers think the word means as such, and so I'm likely to be misunderstood when I mention "cantrips" to the average gamer. Phooey.
If it makes you feel any better, I did know the original meaning of the word. It just also carries that extra meaning for me as well when talking about card games.