Disconnected in SP while entering a new board. Nothing seems wrong with my conn. Not sure if its impt so posting the log. *snip* BATTLE LOG: Scenario=Troll Pit,Room=WFHL (Phaselock),RoomID=40269,Event=GameOver Initializing deck builder StaticCardRenderer::checkTextArea Blind Rage Card Description is too tall. StaticCardRenderer::checkTextArea Thickened Mail Thumbnail Title is too wide. StaticCardRenderer::checkTextArea Thickened Mail Thumbnail Title is too wide. StaticCardRenderer::checkTextArea Pushback Parry Thumbnail Title is too wide. StaticCardRenderer::checkTextArea Pushback Parry Thumbnail Title is too wide. StaticCardRenderer::checkTextArea Touch of Death Thumbnail Title is too wide. StaticCardRenderer::checkTextArea Touch of Death Thumbnail Title is too wide. StaticCardRenderer::checkTextArea Touch of Death Thumbnail Title is too wide. Initializing battle screen Battle joined Connection lost. BATTLE LOG: Scenario=Storge Nests,Room=WFHL (Phaselock),RoomID=40418,Event=StartGame BATTLE LOG: Scenario=Storge Nests,Room=WFHL (Phaselock),RoomID=40418,Msg=Starting round 1 BATTLE LOG: Scenario=Storge Nests,Room=WFHL (Phaselock),RoomID=40418,Event=Attachment Phase Initiated BATTLE LOG: Scenario=Storge Nests,Room=WFHL (Phaselock),RoomID=40418,Event=Draw Phase Initiated BATTLE LOG: Scenario=Storge Nests,Room=WFHL (Phaselock),RoomID=40418,Msg=Phaselock drew Run for Antbormel MESSAGE: Error #1009 STACK TRACE: TypeError: Error #1009 at com.cardhunter.pcclient::TutorialManager/getLocalOrRemotePlayer() at com.cardhunter.pcclient::TutorialManager/handleDrawCardEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.pcclient::CardHunterCore/dispatchCardHunterEvent() at com.cardhunter.pcclient::AddToHandCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient::AddToHandCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient:haseStartCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient:haseStartCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient:haseStartCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient:haseStartCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient::ApplyCardEffectCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient::ActionPointCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient::ApplyCardEffectCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient::ActionPointCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient::ApplyCardEffectCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient::ActionPointCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() PARTY: (int_array) ActiveChars: [1,2,3] (int) Index: 1 (sfs_array) Members: (sfs_object) (int) charIndex: 1 (sfs_object) inventory: (sfs_array) Items: (int) 2128 (int) 14 (int) 1652 (int) 1843 (int) 862 (int) 1867 (int) 643 (int) 100063 (int) 100289 (sfs_object) (int) charIndex: 2 (sfs_object) inventory: (sfs_array) Items: (int) 1938 (int) 2034 (int) 1242 (int) 1126 (int) 1191 (int) 1188 (int) 1488 (int) 1984 (int) 100261 (int) 100227 (sfs_object) (int) charIndex: 3 (sfs_object) inventory: (sfs_array) Items: (int) 1019 (int) 588 (int) 94 (int) 572 (int) 1360 (int) 1574 (int) 220 (int) 1588 (int) 100021 (int) 100335 (utf_string) Name: Adventuring CLIENT COMMANDS: com.cardhunter.pcclient::AddToHandCommand com.cardhunter.pcclient::EventLogCommand BATTLE COMMANDS: com.cardhunter.battle.commands:eckPeekCommand com.cardhunter.battle.commands:eckToHandCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawTemporaryCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawTemporaryCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawTemporaryCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawTemporaryCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawTemporaryCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands::StartActionPhaseCommand com.cardhunter.battle.commands::StartScoringPhaseCommand com.cardhunter.battle.commands::StartDiscardPhaseCommand com.cardhunter.battle.commands::EndTurnCommand CLIENT VERSION: 2.0.7.8760 MESSAGE: Error #1009 STACK TRACE: TypeError: Error #1009 at com.cardhunter.pcclient::TutorialManager/getLocalOrRemotePlayer() at com.cardhunter.pcclient::TutorialManager/handleClientCommandEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.pcclient::CardHunterCore/dispatchCardHunterEvent() at com.cardhunter.pcclient::ClientCommand/onDequeue() at com.cardhunter.pcclient::CardHunterScreen/dequeueCommand() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient::AddToHandCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient::AddToHandCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient:haseStartCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient:haseStartCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient:haseStartCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient:haseStartCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient::ApplyCardEffectCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient::ActionPointCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient::ApplyCardEffectCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient::ActionPointCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient::ApplyCardEffectCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient::ActionPointCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() PARTY: (int_array) ActiveChars: [1,2,3] (int) Index: 1 (sfs_array) Members: (sfs_object) (int) charIndex: 1 (sfs_object) inventory: (sfs_array) Items: (int) 2128 (int) 14 (int) 1652 (int) 1843 (int) 862 (int) 1867 (int) 643 (int) 100063 (int) 100289 (sfs_object) (int) charIndex: 2 (sfs_object) inventory: (sfs_array) Items: (int) 1938 (int) 2034 (int) 1242 (int) 1126 (int) 1191 (int) 1188 (int) 1488 (int) 1984 (int) 100261 (int) 100227 (sfs_object) (int) charIndex: 3 (sfs_object) inventory: (sfs_array) Items: (int) 1019 (int) 588 (int) 94 (int) 572 (int) 1360 (int) 1574 (int) 220 (int) 1588 (int) 100021 (int) 100335 (utf_string) Name: Adventuring CLIENT COMMANDS: com.cardhunter.pcclient::EventLogCommand BATTLE COMMANDS: com.cardhunter.battle.commands:eckPeekCommand com.cardhunter.battle.commands:eckToHandCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawTemporaryCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawTemporaryCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawTemporaryCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawTemporaryCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawTemporaryCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands::StartActionPhaseCommand com.cardhunter.battle.commands::StartScoringPhaseCommand com.cardhunter.battle.commands::StartDiscardPhaseCommand com.cardhunter.battle.commands::EndTurnCommand CLIENT VERSION: 2.0.7.8760 BATTLE LOG: Scenario=Storge Nests,Room=WFHL (Phaselock),RoomID=40418,Msg=Phaselock drew Impaler for Antbormel > clip