http://www.cardhunter.com/2012/02/nine-adventurers-adventuring/ Personally, this art looks fantastic, and the characters really seem to fit their descriptions. I love it. I'm gonna go out on a limb and say that I really like Dzedd Grimsong, Padrig the Impious, and Oberlin Ninetower. I can't say that there are any I don't like, but there are some I could care less about definitely. I guess if I had to pick a least favorite it would be Tashira Axeflame, but only because she doesn't have a beard. Dwarves have beards - this is a known fact. I think she deserved the exile. What do you guys think? Let's discuss.
Tashira is my favorite. But I have a bias towards pretty girls regardless of medium. O_O Anyways. The art style is perfect. I couldn't have asked for anything better.
I know who im gona date.... er i mean use *shifty eyes* what?..... dont judge me Also im starting to notice a pattern, the person who drew them, is they having an issue drawing eyes?
Wait, I can't field an army of all of them and totally overwhelm my foes? Well, if I have to follow the rules, then maybe... Although truly, every template character has their charms (and I want to see how they all play on the field!). Giving the characters flaws attaches a depth to them that I enjoy.
I've been wondering about that. See, every indication we've had so far is that YOU create the character, and you put the game's graphics on YOUR creation. Graphics will be divided up by race, class, and gender, but there is no limit on what you do next: you could have a party consisting of "Billie Jean," "O. Susanna," and "J. R. 'Bob' Dobbs" as desired. Thus, upon seeing a dev diary with character descriptions, I could only assume that this was a bunch of flavor text made up by the players (developers in this case) and has nothing to do with "play on the field." You are free to decide that your own characters have delicious flaws, or that they have a blank description box, at your discretion. Unless something about the above is incorrect. I can see a number of alternatives.
I agree. I think it's all just flavor for fun, really--my version of each avatar could have whatever backstory I'd like and I don't think it would change the gameplay or the plot hooks.
Correct, these characters are all "back story" for the game. We developed them mainly as background for writing card flavour text. When you create your characters, you can use these figures but you'll name them and develop them yourself.
Also, yeah, Chris Miller's style is to draw the eyes like that. Ben draw about half of these and Chris the other half.
Its like you caught them during a blink, not saying that its bad This one looks pretty good here and i like it. Where as this guy, prolly could use some visible pupils Again, not bad, if i saw these on flat cardboard stands on a chessex rollout i would accept it as unique figures to that game we were about to play =)
Huh, I'd say the opposite. The second one looks thoughtful, as the rest of his pose is set up in a sort of center-focused way. We could have caught him in quiet contemplation on his sword, a brief moment mid-stride, and we all know that contemplative people close their eyes a lot. (Right? Right?) The first one, though, is in a sort of action pose, with nothing at the center. The weapon is to one side, the shield is slightly off-center, and so she is focused more on where she is walking right now. You can't really "look ahead" without your eyes open. Yay, I'm performing excessive subjective art analysis.