Dev Diary #20 The Trees' Strike Back!

Discussion in 'Off-Topic' started by SurgeonFish, Dec 8, 2011.

  1. SurgeonFish

    SurgeonFish Automaton Moderator Staff Member

    You know when i made this thread, I thought i was being original, but i notice the dev diary is named the same thing x.x

    http://www.cardhunter.com/2011/12/dev-diary-20-the-trees-strike-back/

    I do have a question about this one though, although there is rest time between battles, and you dont want to quit between the battles because you dont get exp till the end of the adventure. Would we be able to save between battles in case we have to afk away from the computer, maybe an emergency or parents telling us to go to bed?

    Also some constructive criticism, The trees that block squares tend to blend in with the environment a little just at glance. I dont know how it will be in game and playing, but i barely notice them. I'll wait till i get in the game to see how it feels though.
     
  2. Althezel

    Althezel Mushroom Warrior

    This may have been answered already, but I can't find it so here goes nothing:

    Since it says that if we want to re-equip our characters, we have to start the whole adventure over from scratch, does that mean that any loot we gained along the way will be lost if we have to start over because we need to tweak our decks? Or do we get to keep the loot we've already gotten when we go back? I really hope it's the latter, but at the same time I can see that being abused because then you could just farm the first level of a quest for items and then load out your guys is sweet stuff and then roll through the rest of the adventure.
     
  3. Dugrim

    Dugrim Orc Soldier

    I agree with Althezel: I hope that if you want to start the whole adventure from scratch, you have to lose all loots you gained previously.
    Or maybe the loots are in proportion of the level of the quest (eg: in the first level of the quest you can find only "common" or "uncommon" items) so it's a waste of time to repeat and repeat and repeat the first level of a quest?
     
  4. Althezel

    Althezel Mushroom Warrior

    That was my first though about how to solve the issue, but I've been thinking. What if instead of losing the loot, the next time you played the level you didn't get ANY loot. So, you get an uncommon axe the first level and the next time you play through it, you don't get any items. Because I'd be terribly upset if an epic axe dropped for my dwarf and I didn't get to keep it merely because I got thrown a curve ball half-way through. I'd gladly restart and not get any more loot from previously completed levels if I was allowed to keep it. And with this method, people who HAVE to restart won't be punished, and people who just think they can farm items won't be rewarded. Win/win situation if you ask me.
     
  5. Sir Knight

    Sir Knight Sir-ulean Dragon

    . . . Except you added an apostrophe that doesn't belong.

    (THE LINGUISTIC PERFECTIONIST STRIKES AGAIN.)

    So! Maple Trees! Awesome. Do they have a tasty Sap Elixir healing card? Do they have a Tapped for Syrup in the Springtime drawback?

    Thinking strategically:

    [​IMG]

    My first thought here was to look for choke points. The Maple Tree at top left is in an alley; there's another enclosure at top right with two entries and just a Beech Sapling. Do the enemies always appear in the same position? Then I'd probably take this team into the space at the top right, putting the wizard in the corner (for the safest view of both entries), and wait for the rest to come to me. Would Long Thin Branch strike me through the shrub plugging up one entry to this little enclosure? Then . . . I dunno.
    They said that thick black outlines differentiate blocking terrain. I would argue that the current black isn't very "black"; the standup bases are blacker. Maybe the outlines could be made more bold, or perhaps they could be physically raised on the map (by which I mean a mild 3-D raised effect).

    On the experience topic: hmm, they said they wanted the individual battles to be quick. A system where you may only earn experience from completing the whole module wouldn't be too punishing, were the module quick. Given how interesting the enemies and boards are, I hope there will be lots and lots of adventure modules to keep me playing once I'm done with my "brief" outings.

    And on the loot topic: I have little to add to what people said.
     
  6. SurgeonFish

    SurgeonFish Automaton Moderator Staff Member

    Cept i was referencing that its the trees' ability of strike back in which case i would be correct, cept i dont think they have an ability card called "Strike Back" in which case you are correct. lol english is fun.

    Also the thread wont let me edit it to change the name.

    Well my eyes glaze over the borders to the trees, here i made a ms paint picture to help me with my logic
    [​IMG]
    The tree on the north i completely covered in black and removed the grass, i can see that much more definitive now than with the grass. I also tried the stump with red/brown/orange border, but to preserve the nature of it feeling like a board game it looked to artificial so mid way though coloring i gave up on them noticing the contrast was too much.
    [​IMG]
    Excuse my terrible copy paste on this, my mouse at work has a ball and its hard to draw diagonally to get the whole square in there. My eyes dont gloss over the significant darkening of the squares on these stumps.

    This could all be on perspective, too. There could be a chance as soon as i get into the game it will feel natural and i wont want to move into those squares or i could just be blind and need stronger glasses.
     
  7. Jon

    Jon Blue Manchu Staff Member

    Ha, you guys always find something interesting to pick up on.

    The whole board colouring issue is something we went around on a lot. I think it takes a little while to get used to what is blocking and what isn't but I generally find it pretty easy to tell after a little practice. We certainly might experiment with making the black outline a little blacker though. We're walking a line between functional and pretty here. Functionally, the whole board should just be solid colours, as it is in chess, but we're not going to do that, for obvious reasons.

    Regarding loot - you do get to keep any loot you find, regardless of whether or not you finish an adventure. What you do miss out on though is the adventure specific loot and experience ("quest rewards"). These are likely to be better than the stuff you just pick up from beating individual battles.
     
  8. SurgeonFish

    SurgeonFish Automaton Moderator Staff Member

    Well we will be your first group interested and in beta so we are involved! We want this to succeed so we have much as far as discussion make sure you guys are on your toes.

    Here is a question, when you activate an ability or ready your character to move, do the squares highlight where you can select to use the spell/move? Something like that would solve my visual eye problem >.<

    Edit: found a picture http://upload.wikimedia.org/wikipedia/en/2/24/Front_Mission.png <---something like this to indicate possible moves
     
  9. Jon

    Jon Blue Manchu Staff Member

  10. Sir Knight

    Sir Knight Sir-ulean Dragon

    Why can't I play this game already? You people aren't helping me procrastinate nearly as well as you could.
     
  11. SurgeonFish

    SurgeonFish Automaton Moderator Staff Member

  12. mightymushroom

    mightymushroom Goblin Champion

    My thought was to make a stand right about where you spawn. Move the cleric right, then move the wizard between the two armored guys; it looks like you could position them so the zone of control interdicts the trees' movement and leaves a little space for Elva. That plan falls apart if the enemy doesn't tend to simply attack the nearest character, but after a bad first draw like Jon describes I figure my best bet is that overgrown vegetation isn't too bright. It sounds like a fairly good game strategy-wise if two people can look at the same setup yet choose different tactics.

    Although I must say I probably wouldn't have had a Trip card in my deck in the first place. ;) I'm currently planning a ninja-like team of three Elves with an emphasis on agility. It's too bad we haven't seen anything yet like true stealth cards.

    Which reminds me of a question I forgot to ask on the previous diary: can one get past some of these maps with minimal engagement, i.e. not bloodily (or sappily) slaying everything that moves? Maybe not in this week's screenshot with the party spawning backs to each other and surrounded, but last week the group started in an open area and I thought with the right cards they could just Scamper past those saplings (giving up a chance for loot as a trade-off).
     
  13. Althezel

    Althezel Mushroom Warrior

    *HINT HINT*

    *WINK WINK*

    *COUGH......COUGH COUGH COUGH*
     
  14. Sir Knight

    Sir Knight Sir-ulean Dragon

    There seems to be a certain amount of "playing the darn thing" interest so far. Witness:
    And:
    And this whole thread.

    I must say I'd like to play the game even if it weren't as awesome and complex (read: complete) as it needs to be for "release." Just looking at the board, it looks like it would feel good to play, whether there were a card game integrated or not. I suspect that Card Hunter will scratch that special kind of itch for "beating up fantasy monsters" that I haven't gotten to satisfy in a new strategy game for a long time. Sure I can beat up monsters in a hectic setting, like Diablo; I can beat them up in a "stand there and swing a sword" setting, like Final Fantasy; but I'd probably enjoy Card Hunter even if it were a board game alone.
     
    Althezel likes this.
  15. Althezel

    Althezel Mushroom Warrior

    I second, third, fourth, fifth, and infinity this a thousand times over. Please to can has kthxbai.
     
  16. Sir Knight

    Sir Knight Sir-ulean Dragon

    P.S.: I am, of course, aware that there are other turn-based strategy games in existence that could, upon inspection, be similar. I just like the looks of Card Hunter better.
     

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