So, a lot of people seem to have ideas about designing new stuff for the game - classes, races, cards, items, whatever. I figured I'd start a thread that's mostly just some fun theory crafting, since a lot of people seem to have a grasp on the game now. However, rather than just throwing anything out there, I figure I'll give a requirement (or set of requirements) for people to think about, and hopefully discuss. If people like it, I'll make more threads. I don't recall if non-beta people can read or post here, but they're welcome to. However, I think people who are in the beta have a bit more of an idea about balance. So, with all that said... Design Challenge #1: As far as I can tell, there is only one Attack/Block (or Red/Green, if you prefer) currently in the game - Counterspell. It looks as if there was a second (Parrying Strike), however based on the wiki it doesn't appear to be in the game anymore (all items with it are labeled removed or had their cards changed). So this challenge is pretty straight-forward - design an Attack/Block card. It can be for any class, any rarity, anything as long as it is Red/Green.