Here is one possible setup: Frefar Level 1 Human Wizard Pearwood StaffPearwood StaffRod Of WindsRod Of WindsRod Of WindsHurricane StoneRobe Of LightnessReckless BootsNovice CommandElectroporter Novice1 x Wild Run4 x Winds Of War2 x Acid Jet1 x Cautious Sneak2 x Mighty Spark4 x Whirlwind1 x Improved Telekinesis2 x Frost Jolt3 x Fright1 x Spark Generator1 x Dimensional Traveller1 x Spark Inductor7 x Whirlwind Enemies1 x Vulnerable2 x Hover1 x Cloth Armor1 x Run, Team!1 x Sprint Uzkulghal Level 20 Dwarf Warrior Infused GreatclubInfused GreatclubBejeweled ShortswordDependable MailLight Blue ShieldTough Leather CapGoat BootsNovice FerocitySuperb Bruising6 x Bludgeon1 x Dash, Team!2 x All Out Attack1 x Icy Block3 x Powerful Hack1 x Immovable1 x Dangerous Maneuver1 x Toughened Hide Strips2 x Trained Bludgeon2 x Charge2 x Flimsy Block2 x Vicious Thrust1 x Weakened Armor4 x Obliterating Bludgeon1 x Reliable Mail2 x Bruiser1 x Weak Chop2 x Mail1 x Powerful Bludgeon Branzhuf Level 10 Dwarf Priest Lifesuck SpearGlinting Eye HammerMail Of The MartyrLight Blue ShieldGoat BootsIncense Of Roiled AirIncense Of Roiled AirDemon Charm Of The 3rd CircleNovice FerocityNovice Piety1 x Icy Block1 x Dangerous Maneuver1 x Impaling Stab1 x Healing Rays1 x Minor Heal1 x Devastating Blow1 x Purge2 x Martyr Blessing4 x Inspiration2 x Flimsy Block1 x Demonic Power1 x Powerful Bash2 x Mass Frenzy2 x Charge2 x Lunging Strike1 x Horned Plates1 x Immovable1 x Unholy Frenzy2 x Altruism1 x Demonic Feedback2 x Mighty Bludgeon1 x Weakened Armor1 x Raging Strike2 x Enervating Touch1 x Weak Chop There is a lot of flexibility in how to slot the warrior or priest. (2 warriors is ok too but I don't have that many infused great clubs ) The basic idea on how to play the deck is simple. You use the priest buffs to stall for tempo and let your opponent use his moves. After he does, use WW(E) on the wizard and hope for the best! The biggest advantage of this setup is that the items are easy to come by and allows you to win against people with much better gears. ========= WARNING ========= You need to have a very thick skin to play this build as flaming by your opponent is frequent and expected. You have been warned.
Decks like these are so freaking annoying At first I thought "Two Pearwood Staffs, no thanks", but then I realized that the wizard doesn't really have that many attack cards. This might be one of the few builds where Fright is not as brutal. What has your experience been? Does Fright cost you the win often?
Huh... interesting to use the priest buffs as a stall. I'd been contemplating a similar build, except loading the priest with Nimbus to protect the warrior (and in case the WWE goes bad).
Also, you've got the tokens to swap an Infused Greatclub for a Bejewled Shortsword or Sword Of The Lion, or even two The Bludgeonators. (Of course, they're all legendary...)
Nice. Almost 1/3 traits, and 11 wind effects out of 27 effective cards. Sounds like you'll often start a game with WW in hand
Yea thats true. But obliterating bludgeon + AOA for OMG lucky 1 hit KOness. Fits with the theme of deck
I guess the best strategy against such a deck is to kill the warrior or the cleric first. The wizard doesn't know which team he's playing for anyway.