[Custom Scenario] The Great Wall

Discussion in 'Custom Scenarios and Boards' started by Farbs, May 29, 2013.

  1. Farbs

    Farbs Blue Manchu Staff Member

    The Great Wall.jpg

    Pongo the Jerk has scampered with your loot!
    Your party gives chase, but the wicked little kobold slips through a secret entrance in The Great Wall.
    Can you catch Pongo and retrieve your treasure?
    Time is running out!

    Features:
    • Play your MP party against a custom challenge
    • Semi-random door and zombie spawns
    • Un-check the player 1 AI option to let a real live human control Pongo and the Zombies!
    Scenario file:
    The Great Wall

    Feedback:
    Would be great! Feel free to post comments and/or modifications.
     
    Platouf, Jayce, Megadestructo and 3 others like this.
  2. Phaselock

    Phaselock Bugblatter

    Awesome ! :D

    edit: Can you make tower mobs ? Or is there any such work in those area? I'm thinking gauntlet based survivor maps with towers casting spells on party, like tower defense! Its been on my mind for a while. :p
     
    Zalminen likes this.
  3. Farbs

    Farbs Blue Manchu Staff Member

    Whoops, posted in the wrong area. I'm not used to starting new threads. Moved it to chat.

    I think there are some Fungus Towers which'll do what you want, but everything else has a default move card. That said, there's nothing to stop you boxing imps/sprites etc in with impassible terrain.
     
  4. Wozarg

    Wozarg Thaumaturge

    Awesomely awesome!
     
  5. Phaselock

    Phaselock Bugblatter

    Anything with a default move card is going to be susceptible to whirlwinds...hmm, relocating towers anyone ? While typing this, I just tot of swivelling turrets (immovable + spin around + attacks !) :D
     
  6. Farbs

    Farbs Blue Manchu Staff Member

    Yeah. You can also use a fixed attacking party though if you want to avoid whirlwinds etc.
     
  7. Phaselock

    Phaselock Bugblatter

    ok, played this with Farbs and I have to say this: IT WAS REALLY FUN !!! for player 1, that is.... :p

    Just points we all noted:
    a) split the zombie group into 2
    b) doors to block line of sight
    c) zone of control around doors to go ?
    d) 7 stars too low ?

    And I think a Blue Manchu bot for hosting custom scenarios ?? :cool:

    oh..wow, I really need to finish wiki guides and make more maps !
     

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