Okay, here goes. If cosmetic bugs aren't important enough to be in the "bugs" forum, just tell me. When you win a battle, the animation stops a fraction of a second before all the "visual cleanup" is done. So, you look at your last kills, and one still has a little Bash card on it or whatever. This is more and more noticeable if you do something really complicated as your last move. Normal behavior: when you right-click on an opponent's revealed card, it shifts vertically down into the viewing area so you can read it. That's fine, since if it didn't then a little would be unreadable at the top. Unexpected behavior: when you click an unrevealed card, it does not shift down, and instead is only partly visible. I know, I know, you can't read it anyway so it doesn't matter; but this is just a little incongruity. After the tutorial, when I was given the exciting reveal of five new dungeons, the animation paused after the fourth to have Gary comment. I clicked, and THEN it showed me the fifth. Just to be clear: there's a module cover text, and there are inside-the-module scene descriptions. If you die in some middle battle and go back to your inventory (to retry the fight), it shows you the description again. Right? Well, I played one module that didn't have its cover text prepared yet, and died at the start of it. When retrying, I saw some description anyway. Was this the module cover text? Or is there actually some unique first-battle description that's hiding in the guts of the code? (I think this was Lair of the Trog Wizard.) Right-clicking on the game board gives me a window that talks about movement and sight properties just fine. Right-clicking on a model base, though, gives me a small window that looks like it's trying to tell me about the terrain underfoot, but it's empty. When right-clicking on a terrain effect, the card that pops up is tilted and thus looks kinda funny. Whew, that was a lot. I hope these things are useful for me to say, and not too many of them are unique to my computer being difficult. Edit: I can now say that the terrain-card-tilt I mentioned was due to my computer being difficult, or, at least, that it hasn't happened since I posted this.