Co-op troubles

Discussion in 'Bugs' started by Kalin, Jun 14, 2017.

  1. Kalin

    Kalin Begat G'zok

    Tried to co-op the loot fairy today, and ran into all sorts of problems. I'm using the Steam client.

    Started by inviting another player to my team, then I went to Ruby Portal and he went to his keep. I got ready for the battle, and he said he couldn't start because his team was invalid and it wasn't letting him change it. So I went back to the map. When I saw he was ready for the first battle, I clicked on Ruby Portal again and it locked up.

    So I closed the client and restarted, tried to rejoin, and ended up with both of us "waiting for team". So I disbanded, reinvited my teammate, and it still didn't work. So I disbanded again, then he invited me, and then we were able to fight the first battle, but for some reason it counted as a loss for me, leading to this screen:

    coopbug1.png
    Note that it's trying to send us to different maps. But I was able to actually join them for the second battle though it froze right before the victory screen, and didn't get any loot from that either, and it again claimed I was headed for Outer Ring. Then we did the third battle, which hung at the end until he disbanded the team, at which point I got the victory screen followed by a blank black screen.

    BATTLE LOG: Scenario=Ruby Portal,Room=RUDP (Uhurugu),RoomID=1456485,Msg=Ignatius died
    BATTLE LOG: Scenario=Ruby Portal,Room=RUDP (Uhurugu),RoomID=1456485,Msg=Gary was defeated
    BATTLE LOG: Scenario=Ruby Portal,Room=RUDP (Uhurugu),RoomID=1456485,Group=Fire Sprite,Event=Discard,Card=Run
    BATTLE LOG: Scenario=Ruby Portal,Room=RUDP (Uhurugu),RoomID=1456485,Group=Fire Sprite,Event=Discard,Card=Run
    BATTLE LOG: Scenario=Ruby Portal,Room=RUDP (Uhurugu),RoomID=1456485,Group=Fire Sprite,Event=Discard,Card=Run
    BATTLE LOG: Scenario=Ruby Portal,Room=RUDP (Uhurugu),RoomID=1456485,Group=Fire Sprite,Event=Discard,Card=Fire Spray
    BATTLE LOG: Scenario=Ruby Portal,Room=RUDP (Uhurugu),RoomID=1456485,Event=GameOver
    Initializing deck builder
    MESSAGE: Error #2007
    STACK TRACE:
    TypeError: Error #2007
    at com.cardhunter.pcclient::CurrencyDisplay/setTitle()
    at com.cardhunter.pcclient::CardHunterScreenDisplay/showPlayerMoney()
    at com.cardhunter.pcclient::DeckBuilderDisplay/init()
    at com.cardhunter.pcclient::DeckBuilder/visual_init()
    at mx.core::UIComponent/http://www.adobe.com/2006/flex/mx/internal::$addChildAt()
    at mx.core::UIComponent/addChildAt()
    at spark.components::Group/addDisplayObjectToDisplayList()
    at spark.components::Group/http://www.adobe.com/2006/flex/mx/internal::elementAdded()
    at spark.components::Group/addElementAt()
    at spark.components::Group/addElement()
    at com.cardhunter.pcclient::ScreenRoot/showGameScreen()
    at com.cardhunter.pcclient::DeckBuilder/checkLoadFinish()
    at com.cardhunter.pcclient::DeckBuilder/onCollectionReceived()
    at flash.events::EventDispatcher/dispatchEvent()
    at com.cardhunter.pcclient::CardHunterCore/Handle_collection()
    at com.cardhunter.pcclient::CardHunterCore/onSFSExtensionResponse()
    at flash.events::EventDispatcher/dispatchEvent()
    at com.smartfoxserver.v2.controllers::ExtensionController/handleMessage()
    at com.smartfoxserver.v2.core::SFSProtocolCodec/dispatchRequest()
    at com.smartfoxserver.v2.core::SFSProtocolCodec/onPacketRead()
    at com.smartfoxserver.v2.core::SFSIOHandler/handlePacketData()
    at com.smartfoxserver.v2.core::SFSIOHandler/onDataRead()
    at com.smartfoxserver.v2.bitswarm::BitSwarmClient/onSocketData()
    PARTY:

    (int) Index: 1
    (sfs_array) Members:
    (sfs_object)
    (int) charIndex: 18
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 497
    (int) 497
    (int) 861
    (int) 1300
    (int) 457
    (int) 861
    (int) 1917
    (int) 2533
    (int) 100024
    (int) 100458

    (sfs_object)
    (int) charIndex: 19
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 100356
    (int) 2165
    (int) 1139
    (int) 1292
    (int) 1302
    (int) 457
    (int) 1917
    (int) 2533
    (int) 100024
    (int) 100459

    (sfs_object)
    (int) charIndex: 20
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 425
    (int) 2165
    (int) 1304
    (int) 457
    (int) 1302
    (int) 1304
    (int) 1917
    (int) 2533
    (int) 100024
    (int) 100459

    (int_array) ActiveChars: [18,19,20]
    (utf_string) Name: Adventuring

    CLIENT COMMANDS:
    DB CONTEXT: MidAdventure
    CLIENT VERSION: 3.182.0.12086
    I never got to see a loot screen. I checked the excess equip calculator to see what I got, and it showed nothing. And Ruby Portal didn't get exhausted, so it's like the whole adventure never happened. My teammate did get loot, including the extra items for co-op.

    And now I'm trying to do it solo, and the first battle won't load (logs just say "Initializing deck builder"). Ruby Portal is now fully broken for me, I can't load the first battle no matter what I try. Other adventures are fine.
     
    ParodyKnaveBob likes this.
  2. Kalin

    Kalin Begat G'zok

    Ruby Portal is still broken for me. Here are the verbose logs when I try to start the first battle:
    > verbose

    Verbose output mode is now ON.
    Sending zone extension request: advanceadventure
    No Parameters
    Received extension response: team.update
    Parameters:
    (int) reason: -1
    (sfs_object) team:
    (sfs_object) owner:
    (utf_string) name: Kalin
    (int) id: 320536

    (int) talkKey: 230285183
    (sfs_array) members:
    (sfs_object)
    (utf_string) name: Kalin
    (int) id: 320536


    (sfs_array) invitations:



    (utf_string) reasonSubject:

    Received extension response: serverHeartbeat
    Parameters:


    Received extension response: serverHeartbeat
    Parameters:


    Received extension response: serverHeartbeat
    Parameters:


    Received extension response: serverHeartbeat
    Parameters:


    Received extension response: serverHeartbeat
    Parameters:



    > clip
     
  3. Sir Veza

    Sir Veza Farming Deity

    This has happened to me a few times. I had to email support to get it cleared before I could run the module again. Sorry, bro. :(
     
    ParodyKnaveBob likes this.

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