I've now twice in a row had clumsy chops get dodged by one of my two targets, and without even moving out of range, not only did that target not get hit, the other target was not hit either. Completely nullifying the attack on both targets without a) meeting the out of range parameter. b) the second target doing anything to avoid it. Code: BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=Player,kaerius,Event,PlayAction,Action,Clumsy Chop BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=Player,Gary,Actor,Rex,Event,Move,Origin,(6, 5),StartFacing,(1, 0),Destination,(6, 5),EndFacing,(0, 1) BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=Rex, health = 7 (pi:1, gi:0, ai:1) blocks Clumsy Chop BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=Group,Mortvenoak,Event,Discard,Card,Slowed BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=Player,Gary,Actor,Rex,Event,Move,Origin,(6, 5),StartFacing,(0, 1),Destination,(6, 7),EndFacing,(0, 1) BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=Group,Guard Dogs1,Event,Discard,Card,Hard to Pin Down BATTLE WARNING: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=Invalid action: Clumsy Chop, played by Mortvenoak - too few target actors (0/1) BATTLE WARNING: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=Invalid action: Clumsy Chop, played by Mortvenoak - too few target actors (0/1) BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=The active player is now Gary BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=Player,Gary,Event,PlayAction,Action,Cowardly Attack BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=Seaisleko, health = 8 (pi:0, gi:1, ai:0) Attached cards: Holy Presence (2) blocks Cowardly Attack BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=Cowardly Attack was cancelled. BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=kaerius drew Holy Armor for Seaisleko BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=Group,Seaisleko,Event,Discard,Card,Shield Block BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=The active player is now kaerius BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=Player,kaerius,Event,PlayAction,Action,Clumsy Chop BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=Player,Gary,Actor,Fido,Event,Move,Origin,(8, 5),StartFacing,(-1, 0),Destination,(8, 4),EndFacing,(0, -1) BATTLE WARNING: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=Invalid action: Clumsy Chop, played by Seaisleko - too few target actors (0/1) BATTLE WARNING: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=Invalid action: Clumsy Chop, played by Seaisleko - too few target actors (0/1) BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=The active player is now Gary BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=Player,Gary,Event,PlayAction,Action,Dodge BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=Player,Gary,Actor,Spot,Event,Move,Origin,(5, 6),StartFacing,(1, 0),Destination,(6, 4),EndFacing,(1, 0) BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=Player,Gary,Actor,Fido,Event,Move,Origin,(8, 4),StartFacing,(-1, 0),Destination,(8, 4),EndFacing,(0, 1) BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=Player,Gary,Actor,Rex,Event,Move,Origin,(6, 7),StartFacing,(0, 1),Destination,(6, 7),EndFacing,(0, -1) BATTLE LOG: AdventureName=Rescue,Scenario=Prison Dog Yard,Msg=The active player is now kaerius
Yeah, I think we already have this reported: http://www.cardhunter.com/forum/threads/jarring-block-disrupts-weak-chop.716/