Go in to Anjin's Treasures, equip any item...the chest shop disappears ? wai ? edit: apparently, just de-equipping any item slot will cause the shop to disappear, did I miss a beta build note about this ??
couldn't believe my eyes...more testing reveals the following. Fresh relog, go to Anjin's Treasures, bought a gold chest, open chest, click 'take all and reset'. De-equip any item on party char, shop disappears. Log error: ...snip MESSAGE: Error #2006 STACK TRACE: RangeError: Error #2006 at mx.core::UIComponent/http://www.adobe.com/2006/flex/mx/internal::$addChildAt() at mx.core::UIComponent/addChildAt() at com.cardhunter.pcclient:isplayable/addChildAt() at com.cardhunter.pcclient:isplayable/addChild() at com.cardhunter.pcclient.chestshop::ChestShopDisplay/onResetChest() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.pcclient.chests::StoreTreasureDisplay/reset() at com.cardhunter.pcclient.chests::StoreTreasureDisplay/onItemTransfer() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.pcclient::CardHunterCore/dispatchCardHunterEvent() at com.cardhunter.pcclient::CardHunterCore/sendItemTransferNotifications() at com.cardhunter.pcclient::ItemDisplay/onClick() at com.cardhunter.pcclient::CardHunterScreen/onClick() at com.cardhunter.pcclient::CardHunterScreen/onMouseUp() at com.cardhunter.pcclient::ScreenRoot/onMouseUp() PARTY: (int) Index: 1 (int_array) ActiveChars: [7,6,5] (sfs_array) Members: ...snip edit: after above error, all subsequent equips in Anjin's Treasure and Chest and Barrel cause the shop to disappear.
Another fresh relog, this time tested at Chest and Barrel. It has got nothing to do with 'take all and reset', bought a chest and manually dragged the items to inv. Then de-equipped an item from party char, shop disappears. MESSAGE: Error #2025 STACK TRACE: ArgumentError: Error #2025 at mx.core::UIComponent/http://www.adobe.com/2006/flex/mx/internal::$removeChild() at mx.core::UIComponent/removeChild() at mx.core::UIComponent/addChildAt() at com.cardhunter.pcclient:isplayable/addChildAt() at com.cardhunter.pcclient:isplayable/addChild() at com.cardhunter.pcclient.chestshop::ChestShopDisplay/onResetChest() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.pcclient.chests::StoreTreasureDisplay/reset() at com.cardhunter.pcclient.chests::StoreTreasureDisplay/onItemTransfer() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.pcclient::CardHunterCore/dispatchCardHunterEvent() at com.cardhunter.pcclient::CardHunterCore/sendItemTransferNotifications() at com.cardhunter.pcclient::ItemDisplay/onClick() at com.cardhunter.pcclient::CardHunterScreen/onClick() at com.cardhunter.pcclient::CardHunterScreen/onMouseUp() at com.cardhunter.pcclient::ScreenRoot/onMouseUp() PARTY: (utf_string) Name: Sample (int) Index: 1 (sfs_array) Members: edit: ok, pretty sure it has to do with the chest purchase. Tested w/o buying chests and just visited the shops to equip items, the shop remained intact. Btw, all my tests involved only gold-bought chests. *mumble mumble not enuff pizzas mumble mumble*