Cardotron is stuck

Discussion in 'Bugs' started by Han Lee, Nov 2, 2015.

  1. Han Lee

    Han Lee Guild Leader

    [​IMG]
    Cardotron is stuck! And refuses to timeout xD. Tried refreshing twice and still nothing. In the turn previous, he used punishing beam to kill my mage, then I used instant burn on his priest. I'll update this once the timer goes to 0.
     
    timeracers likes this.
  2. Han Lee

    Han Lee Guild Leader

    Update!

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    seth arue and timeracers like this.
  3. Han Lee

    Han Lee Guild Leader

    Second update: Cardhunter META says that I blitzed Cardotron 2000

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    Sir Veza, Flaxative and seth arue like this.
  4. timeracers

    timeracers Guild Leader

    Of course it did. To blitz, either the winner wins with less than 4 stars or the loser loses with less than 2.
     
  5. Han Lee

    Han Lee Guild Leader

    Ohh didn't know about the 4 star victory condition for blitz
     
  6. seth arue

    seth arue Thaumaturge

    Still, blitzing Card o tron is kinda bragging worthy.
     
    Flaxative likes this.
  7. Dwedit

    Dwedit Goblin Champion

    I had an issue with Cardotron - Cardotron was laggy throughout the game, and the game abruptly ended with a Victory screen with an endless spinning progress bar that went nowhere.
    This was not a victory at that point, I was able to rejoin the battle, then won next turn.

    Log attached, this went up to the point of the fake victory screen, there's what looks like an error at the end.

    Code:
    BATTLE WARNING: Scenario=MP Haunted Graveyard,Room=Dwedit vs Cardotron2000,RoomID=637628,Msg=Command::instruct Unhandled Instruction:
        (utf_string) type: handPeeks
        (sfs_object) HP:
            (sfs_array) peeks:
                (sfs_object)
                    (utf_string) type: Arcane Aura
                    (bool) logOnClient: false
                    (int) cownerp: 0
                    (utf_string) origin: Magic Using Unit
                    (int) cownerg: 0
                    (int) card: 2
                    (int) owner: 0
                    (int) group: 0
             
         
     
        (bool) IIU: false
    
    BATTLE WARNING: Scenario=MP Haunted Graveyard,Room=Dwedit vs Cardotron2000,RoomID=637628,Msg=Command::instruct current command queue:
    com.cardhunter.battle.commands::CheckTriggeredDiscardCommand
    com.cardhunter.battle.commands::CheckForTriggerCommand
    com.cardhunter.battle.commands::ResolveActionCommand
    com.cardhunter.battle.commands::IncrementActivePlayerCommand
    com.cardhunter.battle.commands::CheckForTraitsCommand
    com.cardhunter.battle.commands::StartScoringPhaseCommand
    com.cardhunter.battle.commands::StartDiscardPhaseCommand
    com.cardhunter.battle.commands::EndTurnCommand
    
    BATTLE WARNING: Scenario=MP Haunted Graveyard,Room=Dwedit vs Cardotron2000,RoomID=637628,Msg=Battle::run failed due to command error.
    
     

    Attached Files:

  8. Jon

    Jon Blue Manchu Staff Member

    Hmm, if you see this again (or anyone else sees it), please report it along with the battle log (thanks for that). It's unclear to me what cards are related to this problem and seeing a second example would really help narrow things down.
     

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