Card: Burning Rage

Discussion in 'Feedback and Suggestions' started by DunDunDun, Aug 8, 2015.

  1. DunDunDun

    DunDunDun Thaumaturge

    Even I can't tell if this is a serious suggestion or not, but hey, angry burning dwarves!

    Burning Rage:
    Attachment, non-trait, mandatory, duration 2.
    For each card drawn while attached, take 2 unpreventable burning damage. When you target an enemy with an attack and don't deal damage, draw a card. Discard if not an attack.

    Blame @Bioautomaton for this one :p

    Additional Thoughts:
    orian34 says: and all attack cards have mandatory
     
    Last edited: Aug 8, 2015
  2. Flaxative

    Flaxative Party Leader

    Unless there's an enemy in range I think you'd never be able to pass the turn?
     
    timeracers and Fifjunior7 like this.
  3. DunDunDun

    DunDunDun Thaumaturge

    I've passed turn just fine with mandatory cards [gained by radiation-type effects] in my hand that I wasn't able to play due to handicaps [preventing movement, attack, etc], so I didn't perceive a problem with the idea.

    Though I admit, the first time it happened, I was a bit concerned I'd be locked up, ha! :X

    Looks like it has proper 'is possible' checking, though.
     
  4. Flaxative

    Flaxative Party Leader

    "Not able to play" and "no valid target" are very different, as it were.
     
  5. DunDunDun

    DunDunDun Thaumaturge

    True, but since the same circumstances I noted could lead to similar events with targeting, it's feasible that it already works similarly.
    Then again, I'm not sure any mandatory effects currently exist without indirect targeting/self-targeting.
     
  6. Flaxative

    Flaxative Party Leader

    I understand, was explaining the difference =)
    There aren't any, yeah.
     

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