These 2 cards just plain should not be allowed in quick draw it is pretty much and instant win. I have been steamrolled and done the rolling having drawn and drawn against this card. Once you draw one or the other all you need to do is find a way to cycle and you can draw it every round or even multiple times a round.
There are some more cards, which can instantly win a Quick Draw. Sprint, Team! on Streams can be a first round kill and is way to powerful on many other cards. Even just a single Sprint can be way too good. I have also often lost to Entangling Roots, which can be as powerfull a Force Field or Impenetrable Nimbus. My lesson from this cards is you should pick a Purge or Purging Burst over every other card. And Violent Spin is a really great card against every above mentioned card except Entangling Roots.
There is no "instant win" card. The solution to your problem is to purge with a priest or manipulate position (slide/push and so forth) with a wizard. You should have at least one of those options available to you (and fighters have access to some of those too) Well, sometimes you just get bad draw.
theres a certain problem with long duration cards - since they have the benefit of sending the remaining cards into guaranteed draw territory.
The same is true for cards like Altruism, Firestarter and so on. They not only put the gold cards into guaranteed draw territory, but they are also beneficial. Allthough I would not they they are broken.