I find just grinding each mission isn't a ton of fun. There needs to be more than just the combat(Which by the way the combat is fun) I propose giving us choices, for example the GM before some battles will ask a question, then something will happen. Either a different dialogue or the battle is different based on that choice. Seeing how the game is going the humerous route, giving players choices will make them actually care about the backstory behind the battles and whatnot. As is we're currently just hopping around a map thwacking enemies. Or in MMO terms, we're grinding mindlessly. I love the combat, but again. There needs to be more to the game.
absolutely right i barely read what the gm guy says or the adventure texts. it has no impact. so why bother?!