Hello! I am aware that the game will be launching soon, but would like to report two bugs in the current version of the beta. 1. Combustible appears to occasionally fall off a character immediately after he or she suffers fire damage. Given the "keep" keyword and the way this functions in the single player campaign, this appears to be a bug. Unfortunately, I do not have a data log for this event. 2. Enervating Touch appears to not trigger the armor roll for Polearm Slash. I have included a data log illustrating this occurrence below. Thanks for reading, I very much look forward to launch. BATTLE LOG: Player=Ryahes,Scenario=MP Crypt Feast,Room=Tajan vs Ryahes,RoomID=391425,Event=PlayAction,Action=Enervating Touch,Instigator=Gold,Targets=Latchesis startTimer 1 891 BATTLE LOG: Player=Ryahes,Scenario=MP Crypt Feast,Room=Tajan vs Ryahes,RoomID=391425,Event=TriggerSucceed,Trigger=Frenzy Aura,TriggeringActor=Gold,AffectedActors=,TriggerType=Action,TriggerLocation=Hand BATTLE LOG: Scenario=MP Crypt Feast,Room=Tajan vs Ryahes,RoomID=391425,Msg=Latchesis took 8 damage BATTLE LOG: Scenario=MP Crypt Feast,Room=Tajan vs Ryahes,RoomID=391425,Msg=Gold healed 8 BATTLE LOG: Scenario=MP Crypt Feast,Room=Tajan vs Ryahes,RoomID=391425,Msg=The active player is now Tajan stopTimer 1 881 BATTLE LOG: Player=Tajan,Scenario=MP Crypt Feast,Room=Tajan vs Ryahes,RoomID=391425,Event=PlayAction,Action=Polearm Slash,Instigator=Latchesis,Targets=Gold startTimer 0 820 BATTLE LOG: Player=Tajan,Scenario=MP Crypt Feast,Room=Tajan vs Ryahes,RoomID=391425,Event=TriggerSucceed,Trigger=Frenzy Aura,TriggeringActor=Gold,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Scenario=MP Crypt Feast,Room=Tajan vs Ryahes,RoomID=391425,Group=Gold,Event=Discard,Card=Frenzy Aura BATTLE LOG: Scenario=MP Crypt Feast,Room=Tajan vs Ryahes,RoomID=391425,Msg=Gold took 5 damage BATTLE LOG: Scenario=MP Crypt Feast,Room=Tajan vs Ryahes,RoomID=391425,Msg=The active player is now Ryahes BATTLE LOG: Scenario=MP Crypt Feast,Room=Tajan vs Ryahes,RoomID=391425,Msg=Ryahes passed. stopTimer 0 816 startTimer 1 881 BATTLE LOG: Scenario=MP Crypt Feast,Room=Tajan vs Ryahes,RoomID=391425,Msg=The active player is now Tajan stopTimer 1 874 BATTLE LOG: Player=Tajan,Scenario=MP Crypt Feast,Room=Tajan vs Ryahes,RoomID=391425,Event=PlayAction,Action=Polearm Slash,Instigator=Latchesis,Targets=Gold startTimer 0 816 BATTLE LOG: Scenario=MP Crypt Feast,Room=Tajan vs Ryahes,RoomID=391425,Msg=Gold took 7 damage BATTLE LOG: Scenario=MP Crypt Feast,Room=Tajan vs Ryahes,RoomID=391425,Msg=The active player is now Ryahes BATTLE LOG: Scenario=MP Crypt Feast,Room=Tajan vs Ryahes,RoomID=391425,Msg=Ryahes passed. stopTimer 0 791
Combustible often seems to fall off is because you are limited to three attachments and the fire you get is an additional attachment. Polearm armor does not seem to trigger because the attacking character had frenzy aura when he made his attack, which adds penetrating (i.e. ignore armor) to any melee attack.
Whoops, my bad on the penetrating mistake there! Both my opponent and I commented on the event and both apparently forgot about frenzy aura. The note on combustible is interesting! Thanks for clearing that up, I had not noticed that attachments stacked at three and had not seen this explicitly stated anywhere. Given that most fire cards are mainly damage over time effects, that certainly seems important.