Bug: Spark Generator did not apply add damage

Discussion in 'Bugs' started by Dyce, Jan 18, 2013.

  1. Dyce

    Dyce Kobold

    Spark Generator trait should add 2 damage to electric attacks
    Big Zap card is an electric attack and does 5 damage
    In my last game, I used Big Zap after applying the Spark Generator trait, and it only did 5 damage

    Client Log info:
    BATTLE LOG: Battle=Lair of the Trog Wizard,Scenario=Trog Lair,Msg=***** must play a Trait
    BATTLE LOG: Battle=Lair of the Trog Wizard,Scenario=Trog Lair,Msg=Player,*****,Event,PlayAction,Action,Spark Generator
    BATTLE LOG: Battle=Lair of the Trog Wizard,Scenario=Trog Lair,Msg=Attaching Spark Generator to Tonarr
    BATTLE LOG: Battle=Lair of the Trog Wizard,Scenario=Trog Lair,Msg=*****drew Big Zap for Tonarr
    BATTLE LOG: Battle=Lair of the Trog Wizard,Scenario=Trog Lair,Msg=The active player is now *****
    BATTLE LOG: Battle=Lair of the Trog Wizard,Scenario=Trog Lair,Msg=Player,*****,Event,PlayAction,Action,Big Zap
    BATTLE LOG: Battle=Lair of the Trog Wizard,Scenario=Trog Lair,Msg=Truddle took 5 damage
     
  2. Dyce

    Dyce Kobold

    Scratch that, Big Zap is arcane, not Electric... My bad.
     
  3. Hallas

    Hallas Mushroom Warrior

    It is hard to tell. The arcane spells seem to have a bit more purple/pink tint. Unfortunately, they still look like lightning bolts and electricity that it could be confusing. Could the art be slightly modified in some way to make this difference more obvious? I'm not sure what to suggest exactly, but in my mind, I see arcane spells being more structured and less chaotic than electricity. Finer edges/less spikes would help me see it.
     

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