[Bug] Shimmering Aura vs Lava

Discussion in 'Bugs' started by pliers, Sep 28, 2013.

  1. pliers

    pliers Goblin Champion

    Apparently the game doesn't think Lava is a magic attack? Wall of Fire specifically says Magic Fire on it, so you can imagine my shock when I died to it, even though I had 7hp, +2 to armor rolls and a Shimmering Aura (3+ dice), and lost the game.
     
  2. Assussanni

    Assussanni Ogre

    Bizarre. I can only imagine it must be something to do with the damage being caused by terrain. Shimmering Aura should definitely trigger since it is a Magic attack.
     
  3. OneMoreNameless

    OneMoreNameless Goblin Champion

    Wall of Fire is a magic card, but it doesn't target you directly - only the squares themselves. The lava terrain that damaged you isn't the same as the card that created it, and AFAIK isn't intended to count as magic, projectile or melee damage specifically.
     
  4. pliers

    pliers Goblin Champion

    There is no way for that to be indicated or predicted until you take damage you weren't expecting. It goes against how the cards would be normally read. There is no reason to think that terrain damage is dealt in any differing manner to a regular attack, in terms of mitigation.
     
  5. Assussanni

    Assussanni Ogre

    Well, it can never be blocked so I think there is probably some difference in how the game handles it. Unless you don't count as facing the square that you are in? But terrain damage would trigger any standard armour and the card causing the damage is a magic card, so I think Shimmering Aura should trigger in this case.
     
  6. smeata

    smeata Mushroom Warrior

    It would good if when you hovered over the damage number on a card it also told you what type of damage it did. There are many times I have been unsure of the type of damage I am dealing with.
     
  7. progammer

    progammer Ogre

    It does tells you that the terrain will deal 8 fire damage. Whether this dmg is melee, magic, or projectile, we do not know. It might even be a separate damage type: terrain.
     
  8. smeata

    smeata Mushroom Warrior

    My point exactly, if a card exists that only works on magic attacks, then every magic attack should be labeled as such.
    Take Spear Of Darkness for example, it tells you that it is Melee Unholy, but it doesn't tell you if it is magic or physical, and the image doesn't make it obvious either.
     
  9. OneMoreNameless

    OneMoreNameless Goblin Champion

    Attack cards are already clearly labelled as: [Attack Type] [Damage Type]. 'Magic attacks' refers to the attack type, so every applicable card will have 'Magic [whatever]' written on it. Spear of Darkness's attack type is Melee, so it isn't a magic attack. The confusion with Wall of Lava is that the card's attack type is Magic, but the card itself doesn't do damage (note the lack of damage indicator in its corner) while the terrain that it creates is only given the damage type of Fire.
     
    Pengw1n likes this.
  10. smeata

    smeata Mushroom Warrior

    My god you are right, I guess the only time I ever looked was when it wasn't magic (Spear Of Darkness, Fiery Stab, etc)
     
  11. Bearson Onyx

    Bearson Onyx Goblin Champion

    I understand why the fire isnt necessarily magic but rather it is created by magic and the fire itself is well... just
    a regular fire (which is why regular armor does negate it if rolled successfully) however I do support turning it into
    a special two kind so that shimmering would affect it too, I think that will make it more balanced as it
    gives you more of an incentive to keep hold of it in case you are in a discard dilemma, an incentive sourly lacking
    right now as alot of people use wow+fire more then heavy lightning attacks (atleast from my experience)...
     
  12. Jon

    Jon Blue Manchu Staff Member

    Damage from terrain doesn't have an attack type, regardless of the attack type of the card used to create it.
     

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