[bug] ragequit during block hangs battle engine

Discussion in 'Bugs' started by neoncat, Sep 11, 2014.

  1. neoncat

    neoncat Feline Outline

    I attempted to ragequit resign during my opponents turn, and the battle engine threw out this error:

    Code:
    BATTLE LOG: Scenario=MP Vulcan Path,Room=neoncat vs spionecefalide,RoomID=11963,Msg=DR/Undtrogg, health = 1 (pi:1, gi:1, ai:0)
        Attached cards: Blind Rage (1) Martyr Blessing (1) Mass Frenzy (1) blocks Strong Hack
    BATTLE LOG: Scenario=MP Vulcan Path,Room=neoncat vs spionecefalide,RoomID=11963,Msg=Strong Hack was cancelled.
    BATTLE LOG: Scenario=MP Vulcan Path,Room=neoncat vs spionecefalide,RoomID=11963,Msg=neoncat was defeated
    BATTLE WARNING: Scenario=MP Vulcan Path,Room=neoncat vs spionecefalide,RoomID=11963,Msg=Command::instruct Unhandled Instruction:
        (utf_string) type: deckPeeks
        (sfs_object) DP:
            (sfs_array) peeks:
                (sfs_object)
                    (int) owner: 1
                    (int) card: 0
                    (utf_string) type: Powerful Hack
                    (int) cownerp: 1
                    (utf_string) origin: Bejeweled Shortsword
                    (int) group: 1
                    (int) cownerg: 1
               
           
       
        (int_array) SENDID: [1]
        (bool) IIU: false
    
    BATTLE WARNING: Scenario=MP Vulcan Path,Room=neoncat vs spionecefalide,RoomID=11963,Msg=Command::instruct current command queue:
    com.cardhunter.battle.commands::CheckTriggeredDiscardCommand
    com.cardhunter.battle.commands::ResolveActionCommand
    com.cardhunter.battle.commands::GameOverPhaseCommand
    com.cardhunter.battle.commands::IncrementActivePlayerCommand
    com.cardhunter.battle.commands::CheckForTraitsCommand
    com.cardhunter.battle.commands::StartScoringPhaseCommand
    com.cardhunter.battle.commands::StartDiscardPhaseCommand
    com.cardhunter.battle.commands::EndTurnCommand
    
    BATTLE WARNING: Scenario=MP Vulcan Path,Room=neoncat vs spionecefalide,RoomID=11963,Msg=Battle::run failed due to command error.
    BATTLE LOG: Scenario=MP Vulcan Path,Room=neoncat vs spionecefalide,RoomID=11963,Msg=Received invalid instruction on command com.cardhunter.battle.commands::CheckTriggeredDiscardCommand: forced defeat
    BATTLE LOG: Scenario=MP Vulcan Path,Room=neoncat vs spionecefalide,RoomID=11963,Msg=spionecefalide was defeated
    BATTLE WARNING: Scenario=MP Vulcan Path,Room=neoncat vs spionecefalide,RoomID=11963,Msg=Command::instruct Unhandled Instruction:
        (utf_string) type: deckPeeksSent
        (bool) IIU: false
    
    BATTLE WARNING: Scenario=MP Vulcan Path,Room=neoncat vs spionecefalide,RoomID=11963,Msg=Command::instruct current command queue:
    com.cardhunter.battle.commands::ResolveActionCommand
    com.cardhunter.battle.commands::GameOverPhaseCommand
    com.cardhunter.battle.commands::GameOverPhaseCommand
    com.cardhunter.battle.commands::IncrementActivePlayerCommand
    com.cardhunter.battle.commands::CheckForTraitsCommand
    com.cardhunter.battle.commands::StartScoringPhaseCommand
    com.cardhunter.battle.commands::StartDiscardPhaseCommand
    com.cardhunter.battle.commands::EndTurnCommand
     
  2. Lord Feleran

    Lord Feleran Guild Leader

    Happened to Fyra yesterday against me too. I was definitely playing a card at the moment and then the game froze. I didn't see that she had resigned, her timer was ticking. I waited a little, then refreshed and it took me to the loot (victory) page.
     
  3. Phaselock

    Phaselock Bugblatter

    Aye, these are the fringe cases due to flash animations.
     

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