The Oozeball league game timer is 10 min instead of 15 min. It was already supposed to be increased to 15 min. Please fix.
Yeah, I saw that. Unfortunately, it will require a server reboot to fix. I'll do that tomorrow in between leagues.
The Oozeball timer is still 10 min. The second Oozeball league is now running and people are complaining about the the too short timer in the lobby very frequently.
Nooooooooooooooooooooooo. 10 minutes is just right. Any longer and I might as well play MP ladder. Also, do you really want to play "pass as quickly as you can" for 30 minutes, instead of 20?
10 minutes is definitely too short. I played 4 matches in the league, 3 of them ended on time (1 in my favor, 2 against). And none of those were stalled - the game was exciting when time killed it.
I won 2 by timeout. It's a wierd game (congrats on this! ), and with roughly equal draws the game will probably end by time rather than points even with a longer play period. Thanks for dropping the VPs from 5 to 3! I guess @neoncat has a valid point.
How about making it so that if the players are within 1 minute on timer and it goes to time, whoever has more victory points wins?
Played Oozeball last night (when timer was still at 10 min) and liked it once I understood how the scoring works. In the spirit of football/soccer I propose a unique idea, which I do not know if will be possible from a techincal stand point. Instead of being DQed when time runs out you instead just are forced to pass everytime. The game carries on (with blocks still being triggered) but essentially it is 1 on 0. Most of the time the player with time remaining will still win since once you move your oozeball in you dont have to do anything, but it forces people to play to the buzzer instead of just passing for the last minute. So the player with time remaining still needs to score 3 stars and can't get a cheap win by being 15 seconds faster. If both run out of time it will result in a tie. Again I am not sure if this is technically feasable and with a longer clock it might not be relevant, but I think a 10 minute clock with the game continuing will be more about play than mere quickness (although quickness would still matter) although then more of it will come down to who gets the better draw.