Hi, I had used traveling curse the previous round and it passed on to my opponent. The next round he draws it and pass a roll on inspiring armour, game then hangs in this screen. Not sure if this is posted before. He subsequently resigned but my game doesn't end as well. Then i resigned as well but it doesn't work too. Had to turn close and restart the game.
Managed to repro this on test server. BATTLE LOG: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Msg=phaselock must play a Trait BATTLE LOG: Player=phaselock,Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Event=PlayAction,Action=Traveling Curse,Instigator=Torudorron,Targets= stopTimer 0 1061 BATTLE LOG: Player=phaselock,Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Event=TriggerSucceed,Trigger=Reliable Hide Armor,TriggeringActor=Torudorron,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand startTimer 0 1061 BATTLE LOG: Player=phaselock,Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Event=TriggerSucceed,Trigger=Inspiring Armor,TriggeringActor=Torudorron,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE WARNING: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Msg=Command::instruct Unhandled Instruction: (utf_string) type: triggerFail (bool) IIU: false (int) DROLL: 4 BATTLE WARNING: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Msg=Command::instruct current command queue: com.cardhunter.battle.commands:eckPeekCommand com.cardhunter.battle.commands:eckToHandCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands::CheckTriggeredDiscardCommand com.cardhunter.battle.commands::CheckForTriggerCommand com.cardhunter.battle.commands:amageCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands::FinishActionCommand com.cardhunter.battle.commands::IncrementActivePlayerCommand com.cardhunter.battle.commands::CheckForTraitsCommand com.cardhunter.battle.commands::StartScoringPhaseCommand com.cardhunter.battle.commands::StartDiscardPhaseCommand com.cardhunter.battle.commands::EndTurnCommand BATTLE WARNING: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Msg=Battle::run failed due to command error. BATTLE LOG: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Msg=Received invalid instruction on command com.cardhunter.battle.commands:eckPeekCommand: forced defeat BATTLE LOG: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Msg=phaselock was defeated BATTLE WARNING: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Msg=Command::instruct Unhandled Instruction: (int) TRID: 0 (utf_string) type: triggerSucceed (bool) IIU: false (int_array) TARP: [] (int) TBON: 0 (int_array) TARG: [] (int) DPEN: 0 (int_array) TARA: [] (int) TPEN: 0 (bool) ALTT: false (int) TRGP: 0 (int) TCLOC: 0 (int) TRGG: 0 (int) TRGA: 0 (int) DBON: 0 (int) PUI: 0 (int) TTHRESH: 3 (int) ACTG: 0 (int) TROLL: 5 (int) DTHRESH: 0 (int) ACTC: 19 BATTLE WARNING: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Msg=Command::instruct current command queue: com.cardhunter.battle.commands:eckToHandCommand com.cardhunter.battle.commands::GameOverPhaseCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands::CheckTriggeredDiscardCommand com.cardhunter.battle.commands::CheckForTriggerCommand com.cardhunter.battle.commands:amageCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands::FinishActionCommand com.cardhunter.battle.commands::IncrementActivePlayerCommand com.cardhunter.battle.commands::CheckForTraitsCommand com.cardhunter.battle.commands::StartScoringPhaseCommand com.cardhunter.battle.commands::StartDiscardPhaseCommand com.cardhunter.battle.commands::EndTurnCommand BATTLE WARNING: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Msg=Battle::run failed due to command error. BATTLE LOG: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Msg=Received invalid instruction on command com.cardhunter.battle.commands:eckToHandCommand: forced defeat > clip