[Bug] Inspiring Armour Proc on Traveling Curse Game Hangs

Discussion in 'Bugs' started by Ruubgaal, Jan 25, 2014.

  1. Ruubgaal

    Ruubgaal Kobold

    Hi, I had used traveling curse the previous round and it passed on to my opponent. The next round he draws it and pass a roll on inspiring armour, game then hangs in this screen. Not sure if this is posted before. He subsequently resigned but my game doesn't end as well. Then i resigned as well but it doesn't work too. Had to turn close and restart the game.
     
  2. Phaselock

    Phaselock Bugblatter

    Managed to repro this on test server.

    BATTLE LOG: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Msg=phaselock must play a Trait
    BATTLE LOG: Player=phaselock,Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Event=PlayAction,Action=Traveling Curse,Instigator=Torudorron,Targets=
    stopTimer 0 1061
    BATTLE LOG: Player=phaselock,Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Event=TriggerSucceed,Trigger=Reliable Hide Armor,TriggeringActor=Torudorron,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand
    startTimer 0 1061
    BATTLE LOG: Player=phaselock,Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Event=TriggerSucceed,Trigger=Inspiring Armor,TriggeringActor=Torudorron,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand
    BATTLE WARNING: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Msg=Command::instruct Unhandled Instruction:
    (utf_string) type: triggerFail
    (bool) IIU: false
    (int) DROLL: 4

    BATTLE WARNING: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Msg=Command::instruct current command queue:
    com.cardhunter.battle.commands::DeckPeekCommand
    com.cardhunter.battle.commands::DeckToHandCommand
    com.cardhunter.battle.commands::DrawCardCommand
    com.cardhunter.battle.commands::CheckTriggeredDiscardCommand
    com.cardhunter.battle.commands::CheckForTriggerCommand
    com.cardhunter.battle.commands::DamageCommand
    com.cardhunter.battle.commands::DrawCardCommand
    com.cardhunter.battle.commands::FinishActionCommand
    com.cardhunter.battle.commands::IncrementActivePlayerCommand
    com.cardhunter.battle.commands::CheckForTraitsCommand
    com.cardhunter.battle.commands::StartScoringPhaseCommand
    com.cardhunter.battle.commands::StartDiscardPhaseCommand
    com.cardhunter.battle.commands::EndTurnCommand

    BATTLE WARNING: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Msg=Battle::run failed due to command error.
    BATTLE LOG: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Msg=Received invalid instruction on command com.cardhunter.battle.commands::DeckPeekCommand: forced defeat
    BATTLE LOG: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Msg=phaselock was defeated
    BATTLE WARNING: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Msg=Command::instruct Unhandled Instruction:
    (int) TRID: 0
    (utf_string) type: triggerSucceed
    (bool) IIU: false
    (int_array) TARP: []
    (int) TBON: 0
    (int_array) TARG: []
    (int) DPEN: 0
    (int_array) TARA: []
    (int) TPEN: 0
    (bool) ALTT: false
    (int) TRGP: 0
    (int) TCLOC: 0
    (int) TRGG: 0
    (int) TRGA: 0
    (int) DBON: 0
    (int) PUI: 0
    (int) TTHRESH: 3
    (int) ACTG: 0
    (int) TROLL: 5
    (int) DTHRESH: 0
    (int) ACTC: 19

    BATTLE WARNING: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Msg=Command::instruct current command queue:
    com.cardhunter.battle.commands::DeckToHandCommand
    com.cardhunter.battle.commands::GameOverPhaseCommand
    com.cardhunter.battle.commands::DrawCardCommand
    com.cardhunter.battle.commands::CheckTriggeredDiscardCommand
    com.cardhunter.battle.commands::CheckForTriggerCommand
    com.cardhunter.battle.commands::DamageCommand
    com.cardhunter.battle.commands::DrawCardCommand
    com.cardhunter.battle.commands::FinishActionCommand
    com.cardhunter.battle.commands::IncrementActivePlayerCommand
    com.cardhunter.battle.commands::CheckForTraitsCommand
    com.cardhunter.battle.commands::StartScoringPhaseCommand
    com.cardhunter.battle.commands::StartDiscardPhaseCommand
    com.cardhunter.battle.commands::EndTurnCommand

    BATTLE WARNING: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Msg=Battle::run failed due to command error.
    BATTLE LOG: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=10,Msg=Received invalid instruction on command com.cardhunter.battle.commands::DeckToHandCommand: forced defeat

    > clip
     

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