[bug] force blast respects zone of control

Discussion in 'Bugs' started by Excedrin, Jan 6, 2014.

  1. Excedrin

    Excedrin Kobold

    When pushing another character thru an unoccupied zone of control square, the force blasted character stops as if it's difficult terrain.

    wizard 'w' casts force blast at target '1' while ally 'a' stands as shown:

    Code:
    w 1 x x
    . x a x
    . x x x
    result:

    Code:
    w x 1 x
    . x a x
    . x x x
    expected result:

    Code:
    w x x 1
    . x a x
    . x x x
    Force Blast is "Slide Back 2." At the least, the wiki should mention that unoccupied Zone of Control squares also stop the movement.
     
  2. Pengw1n

    Pengw1n Moderately Informed Staff Member

    Not a bug - that's how all movement works apart from "free moves". Any square next to an opponent counts as terrain with the Stop keyword.
     

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