Running into a weird issue right now where I can't rejoin a ranked multiplayer match. It gives me the option to rejoin, but I can't actually get into the game. Repeated tries to reconnect result in the same thing. It freezes up on the load screen and I get this error: Code: === CARD HUNTER CORE PC Client === Sat Dec 6 18:00:37 GMT-0500 2014 Sandbox Type: remote Version 2.65.2.9739 SFS Version: 1.2.0 Create landing screen. Initializing world screen Landing screen: set login dialog No bootstrap configuration file. Loading configuration from ch-config.json Authenticating... https://live-server.cardhunter.com/game_login.jsp?time=1417906838162 Connecting... Connected Logged in as Vakaz === SERVER CONFIG === - CAMPAIGN_TEAMS: False Loading static data... Fetching manifest from http://live.cardhunter.com/data/manifest/manifest.txt Manifest loaded. Creating CSV parser. Processing manifest. Processing: Hint Loading from http://live.cardhunter.com/data/gameplay/Hints/Hints.csv received block list blocked: redbommer received friend list friend: Salimity friend: Heretiick Processing: Card Loading from http://live.cardhunter.com/data/gameplay/Cards/Cards.csv Processing: Adventure Loading from http://live.cardhunter.com/data/gameplay/Adventures/Adventures.csv Processing: Equipment Loading from http://live.cardhunter.com/data/gameplay/Equipment/Equipment.csv Processing: CharacterArchetype Loading from http://live.cardhunter.com/data/gameplay/CharacterArchetypes/CharacterArchetypes.csv Processing: Figure Loading from http://live.cardhunter.com/data/gameplay/Figures/Figures.csv Processing: ExperienceTable Loading from http://live.cardhunter.com/data/gameplay/ExperienceTables/ExperienceTable.csv Processing: HealthTable Loading from http://live.cardhunter.com/data/gameplay/HealthTables/HealthTable.csv Processing: TalentTable Loading from http://live.cardhunter.com/data/gameplay/TalentTables/TalentTable.csv Processing: Prompt Loading from http://live.cardhunter.com/data/gameplay/Prompts/Prompt.csv Processing: Keywords Loading from http://live.cardhunter.com/data/gameplay/Keywords/Keywords.csv Processing: Price Loading from http://live.cardhunter.com/data/gameplay/Prices/Prices.csv Processing: StarterPack Loading from http://live.cardhunter.com/data/gameplay/StarterPacks/StarterPacks.csv Processing: MPReward Loading from http://live.cardhunter.com/data/gameplay/MPRewards/MPRewards.csv Data loaded. Verifying data. MESSAGE: Error #1034 STACK TRACE: TypeError: Error #1034 at com.cardhunter.battle.commands::AttachToActorsCommand/serialize() at com.cardhunter.battle::BattleSerializer/getObject() at com.cardhunter.battle::BattleSerializer/serializeObjectVector() at com.cardhunter.battle::Battle/serialize() at com.cardhunter.battle::BattleSerializer/getObject() at com.cardhunter.battle::BattleSerializer/serializeObject() at com.cardhunter.battle::BattleSerializer/getRoot() at com.cardhunter.battle::BattleSerializer/getBattle() at com.cardhunter.pcclient::CardHunterCore/Handle_joinbattle() at com.cardhunter.pcclient::CardHunterCore/onSFSExtensionResponse() at flash.events::EventDispatcher/dispatchEvent() at com.smartfoxserver.v2.controllers::ExtensionController/handleMessage() at com.smartfoxserver.v2.core::SFSProtocolCodec/dispatchRequest() at com.smartfoxserver.v2.core::SFSProtocolCodec/onPacketRead() at com.smartfoxserver.v2.core::SFSIOHandler/handlePacketData() at com.smartfoxserver.v2.core::SFSIOHandler/onDataRead() at com.smartfoxserver.v2.bitswarm::BitSwarmClient/onSocketData() CLIENT COMMANDS: CLIENT VERSION: 2.65.2.9739
...and after running through my timer after repeatedly trying to reconnect, I am allowed back in the game. I get a "you have run out of time message", but my time actually went back to where it was when I first d/ced. The game then continues as if the match was never interrupted After winning, the match also completed itself normally after that, with chest/ELO etc.