[Bug] Can't rejoin multiplayer game - bugged match?

Discussion in 'Bugs' started by Vakaz, Dec 6, 2014.

  1. Vakaz

    Vakaz Guild Leader

    Running into a weird issue right now where I can't rejoin a ranked multiplayer match. It gives me the option to rejoin, but I can't actually get into the game. Repeated tries to reconnect result in the same thing. It freezes up on the load screen and I get this error:

    Code:
    === CARD HUNTER CORE PC Client ===
    Sat Dec 6 18:00:37 GMT-0500 2014
    Sandbox Type: remote
    Version 2.65.2.9739
    SFS Version: 1.2.0
    
    Create landing screen.
    Initializing world screen
    Landing screen: set login dialog
    No bootstrap configuration file.
    Loading configuration from ch-config.json
    Authenticating... https://live-server.cardhunter.com/game_login.jsp?time=1417906838162
    Connecting...
    Connected
    Logged in as Vakaz
    === SERVER CONFIG ===
    - CAMPAIGN_TEAMS: False
    Loading static data...
    Fetching manifest from http://live.cardhunter.com/data/manifest/manifest.txt
    Manifest loaded.
    Creating CSV parser.
    Processing manifest.
    Processing: Hint
    Loading from http://live.cardhunter.com/data/gameplay/Hints/Hints.csv
    received block list
    blocked: redbommer
    received friend list
    friend: Salimity
    friend: Heretiick
    Processing: Card
    Loading from http://live.cardhunter.com/data/gameplay/Cards/Cards.csv
    Processing: Adventure
    Loading from http://live.cardhunter.com/data/gameplay/Adventures/Adventures.csv
    Processing: Equipment
    Loading from http://live.cardhunter.com/data/gameplay/Equipment/Equipment.csv
    Processing: CharacterArchetype
    Loading from http://live.cardhunter.com/data/gameplay/CharacterArchetypes/CharacterArchetypes.csv
    Processing: Figure
    Loading from http://live.cardhunter.com/data/gameplay/Figures/Figures.csv
    Processing: ExperienceTable
    Loading from http://live.cardhunter.com/data/gameplay/ExperienceTables/ExperienceTable.csv
    Processing: HealthTable
    Loading from http://live.cardhunter.com/data/gameplay/HealthTables/HealthTable.csv
    Processing: TalentTable
    Loading from http://live.cardhunter.com/data/gameplay/TalentTables/TalentTable.csv
    Processing: Prompt
    Loading from http://live.cardhunter.com/data/gameplay/Prompts/Prompt.csv
    Processing: Keywords
    Loading from http://live.cardhunter.com/data/gameplay/Keywords/Keywords.csv
    Processing: Price
    Loading from http://live.cardhunter.com/data/gameplay/Prices/Prices.csv
    Processing: StarterPack
    Loading from http://live.cardhunter.com/data/gameplay/StarterPacks/StarterPacks.csv
    Processing: MPReward
    Loading from http://live.cardhunter.com/data/gameplay/MPRewards/MPRewards.csv
    Data loaded.
    Verifying data.
    MESSAGE: Error #1034
    STACK TRACE:
    TypeError: Error #1034
        at com.cardhunter.battle.commands::AttachToActorsCommand/serialize()
        at com.cardhunter.battle::BattleSerializer/getObject()
        at com.cardhunter.battle::BattleSerializer/serializeObjectVector()
        at com.cardhunter.battle::Battle/serialize()
        at com.cardhunter.battle::BattleSerializer/getObject()
        at com.cardhunter.battle::BattleSerializer/serializeObject()
        at com.cardhunter.battle::BattleSerializer/getRoot()
        at com.cardhunter.battle::BattleSerializer/getBattle()
        at com.cardhunter.pcclient::CardHunterCore/Handle_joinbattle()
        at com.cardhunter.pcclient::CardHunterCore/onSFSExtensionResponse()
        at flash.events::EventDispatcher/dispatchEvent()
        at com.smartfoxserver.v2.controllers::ExtensionController/handleMessage()
        at com.smartfoxserver.v2.core::SFSProtocolCodec/dispatchRequest()
        at com.smartfoxserver.v2.core::SFSProtocolCodec/onPacketRead()
        at com.smartfoxserver.v2.core::SFSIOHandler/handlePacketData()
        at com.smartfoxserver.v2.core::SFSIOHandler/onDataRead()
        at com.smartfoxserver.v2.bitswarm::BitSwarmClient/onSocketData()
    CLIENT COMMANDS:
    CLIENT VERSION: 2.65.2.9739
     
  2. Vakaz

    Vakaz Guild Leader

    The chat dialogue also shows up on the loading screen, which is weird.

    [​IMG]
     
  3. Vakaz

    Vakaz Guild Leader

    ...and after running through my timer after repeatedly trying to reconnect, I am allowed back in the game. I get a "you have run out of time message", but my time actually went back to where it was when I first d/ced. The game then continues as if the match was never interrupted :confused:

    After winning, the match also completed itself normally after that, with chest/ELO etc.
     
    Last edited: Dec 6, 2014

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