The card text of Arcane Shell does not match its function. Arcane Aura has the text "Add 2 damage to any damaging Magic card you play." Arcane Shell has the text "Add 1 damage to any Magic cards you play." Even though the texts are rather different, the cards still behave the same. They add damage to damaging Magic cards, but Arcane Shell does not add it to Whirlwind Enemies, Telekinesis, Short Perplexing Ray and very probably not to any other non-damaging Magic card even though the card text states the damage is added to any Magic cards you play. Either the card text or the card function should be changed. The two cards should either both have the same wording or they should function differently. Also, a nitpick: Aura: "card you play" Shell: "cards you play" Harmonize, please.
It's a bug if a card does not do what it says. As long as the devs have not weighed in, we don't know whether it's the text or the functionality that is in the wrong.
It's a bug if a card does not do what it says. As long as the devs have not weighed in, we don't know whether it's the text or the functionality that is in the wrong.
True, but I'd bet it's a text error. The coding is complex and usually tested pretty thoroughly. The words on a card, probably not so much.
Until we receive official word, all our musings on it are but idle speculation. I agree it's more likely the text is in error but I don't presume to know for sure what the designers were going for with the card. Some of their design decisions have surprised us before, no?
That is also true. I've been grinding Alet Zhav for hours, and idle speculation was a refreshing change of pace.
Idle speculation is what keeps all of us forum dwellers going, isn't it? It's the coffee in our veins, the Twinkie in our arteries and the nitrous oxide in our lungs.