So was in a game of Geomancy and forced coned a group of characters. Spoiler: Battle Log Friar Roq moves into position Friar Roq moved. Friar Roq drew a card. Friar Roq drew a card. Friar Lump blasts a cone of force! Friar Roq blocked with Weak Block. Master Geo Frai discarded Weak Block. Weak Block failed! <- [This is the block in Brother Clay's hand and is not part of the bug] Brother Clay took 1 Arcane damage. Brother Clay heals 3 points in response! Brother Clay recovered 1 HP. Master Geo Logi took 1 Arcane damage. Brother Stone took 1 Arcane damage. Master Geo Frai took 1 Arcane damage. Brother Clay moved. Master Geo Logi moved. Brother Stone moved. Master Geo Frai moved. Friar Roq muscles its way through Friar Roq moved. Master Geo Logi took 0 Crushing damage. Brother Stone took 0 Crushing damage. Master Geo Frai took 0 Crushing damage. Brother Clay took 0 Crushing damage. Master Geo Logi moved. Brother Stone moved. Master Geo Frai moved. Brother Clay moved. Stars mark where the characters were before Friar Lump played a Force Cone. Master Geo Frai and Friar Roq were both standing on Mud (however Master Geo Frai has Hover), thus Friar Roq shouldn't get a block roll even if he has a block (I'm assuming Hover would allow Master Geo Frai to block even though I've never tested this). Friar Lump plays a Force Cone, and Friar Roq blocks with the Weak Block in Master Geo Frai's hand! As you can see Friar Roq remains where he was still on mud while Master Geo Frai has been pushed back even though he discarded his block.[/spoiler][/spoiler]
Wow, that sounds odd. I don't suppose you have the battle log saved (from the chat box or from the console)?
You mean the part in the original post above the screen shot called "spoiler: battle log"? Sorry it's only the chat box log, not the console.
Out of curiosity I went back and was able to repro this. This time Geo Frai had 2 week blocks and he blocked first for Friar Roq and second for himself: Spoiler: Screenshot prior to playing force cone (friar lump hidden by expanded hover card) Spoiler: battle log relevant text Friar Lump blasts a cone of force! Friar Roq blocked with Weak Block. Master Geo Frai discarded Weak Block. Master Geo Frai blocked with Weak Block. Master Geo Frai discarded Weak Block. Spoiler: console log red team BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Msg=The active player is now Scarponi01 startTimer 1 737 BATTLE LOG: Player=Scarponi01,Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Event=PlayAction,Action=Force Cone,Instigator=Friar Lump,Targets= stopTimer 1 725 stopTimer 1 713 stopTimer 1 701 stopTimer 1 689 startTimer 0 778 BATTLE LOG: Player=Scarponi01,Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Event=TriggerSucceed,Trigger=Weak Block,TriggeringActor=Master Geo Frai,AffectedActors=Friar Roq,Master Geo Frai,TriggerType=Action,TriggerLocation=Hand BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Msg=Friar Roq, health = 19 (pi:0, gi:0, ai:0) blocks Force Cone BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Group=LE GeoWiz,Event=Discard,Card=Weak Block BATTLE LOG: Player=Scarponi01,Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Event=TriggerSucceed,Trigger=Weak Block,TriggeringActor=Master Geo Frai,AffectedActors=Master Geo Frai,TriggerType=Action,TriggerLocation=Hand BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Msg=Master Geo Frai, health = 19 (pi:0, gi:1, ai:0) Attached cards: Hover (1) blocks Force Cone BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Group=LE GeoWiz,Event=Discard,Card=Weak Block BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Msg=Brother Clay took 1 damage BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Msg=Master Geo Logi took 1 damage BATTLE LOG: Player=Scarponi01,Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Event=TriggerFail,Trigger=,TriggeringActor=Brother Stone,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Msg=Brother Stone took 1 damage BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Player=Scarponi01,Participant=Scarponi01,Actor=Brother Clay,Event=Move,Origin=(5, 6),StartFacing=(1, 0),Destination=(5, 7),EndFacing=(1, 0) BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Player=Scarponi01,Participant=Scarponi01,Actor=Master Geo Logi,Event=Move,Origin=(6, 6),StartFacing=(-1, 0),Destination=(7, 7),EndFacing=(-1, 0) BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Player=Scarponi01,Participant=Scarponi01,Actor=Brother Stone,Event=Move,Origin=(5, 5),StartFacing=(0, 1),Destination=(5, 6),EndFacing=(0, 1) BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Msg=The active player is now Scarponi02 > clip Spoiler: console log blue team BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Msg=The active player is now Scarponi01 BATTLE LOG: Player=Scarponi01,Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Event=PlayAction,Action=Force Cone,Instigator=Friar Lump,Targets= stopTimer 1 725 stopTimer 1 713 stopTimer 1 701 stopTimer 1 689 startTimer 0 778 BATTLE LOG: Player=Scarponi01,Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Event=TriggerSucceed,Trigger=,TriggeringActor=Master Geo Frai,AffectedActors=Friar Roq,Master Geo Frai,TriggerType=Action,TriggerLocation=Hand BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Msg=Friar Roq, health = 19 (pi:0, gi:0, ai:0) blocks Force Cone BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Group=LE GeoWiz,Event=Discard,Card=Weak Block BATTLE LOG: Player=Scarponi01,Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Event=TriggerSucceed,Trigger=Weak Block,TriggeringActor=Master Geo Frai,AffectedActors=Master Geo Frai,TriggerType=Action,TriggerLocation=Hand BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Msg=Master Geo Frai, health = 19 (pi:0, gi:1, ai:0) Attached cards: Hover (1) blocks Force Cone BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Group=LE GeoWiz,Event=Discard,Card=Weak Block BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Msg=Brother Clay took 1 damage BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Msg=Master Geo Logi took 1 damage BATTLE LOG: Player=Scarponi01,Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Event=TriggerFail,Trigger=Arrogant Armor,TriggeringActor=Brother Stone,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Msg=Brother Stone took 1 damage BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Player=Scarponi01,Participant=Scarponi01,Actor=Brother Clay,Event=Move,Origin=(5, 6),StartFacing=(1, 0),Destination=(5, 7),EndFacing=(1, 0) BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Player=Scarponi01,Participant=Scarponi01,Actor=Master Geo Logi,Event=Move,Origin=(6, 6),StartFacing=(-1, 0),Destination=(7, 7),EndFacing=(-1, 0) BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Player=Scarponi01,Participant=Scarponi01,Actor=Brother Stone,Event=Move,Origin=(5, 5),StartFacing=(0, 1),Destination=(5, 6),EndFacing=(0, 1) BATTLE LOG: Scenario=LG Clash of Geomancy,Room=Scarponi01's battle (looking for opponent),RoomID=7,Msg=The active player is now Scarponi02 > clip
This sounds vaguely similar (at least by way of both being block-related) to the bug I had in a league where lifesaving block didn't work [on Whorl, was it?]. Then again, I didn't manage to repro that [and stopped playing leagues soon after], but might be interesting when poking at the problem to consider if it's related.
You put a lot of effort into exactly reproducing the circumstances! This is what it sounds like it is doing: Attack affects multiple chars, so block checking will be complicated. Game makes a list of potentially affected chars (A,B,...). A pointer (CurrentChar) is set to first char in the list (A). A second pointer (CurrentCard) normally would be set to the newest card in A's hand, but the game notices that A is standing in Mud so it sets CurrentCard to newest card in B's hand. Game forgets to change CurrentChar to B. CurrentCard goes through B's hand until it finds a block. Block succeeds and is discarded, CurrentChar (still A) is removed from list of affected chars. CurrentChar is now moved to B and CurrentCard is once again set to newest card in B's hand. So Jon should look at the code for detecting Mud while checking blocks on multiple chars.
I just experienced this as well, very frustrating as it benefited an enemy who had only an armor card in hand. Effectively cost me the match.