Deepsoul brings the house down! (unknown actor) tries to jump back but fails! EW_test1 tries to block the attack - and succeeds! EW_test1 discarded Block. HP_test1 took 2 Crushing damage. EWiz_test1 took 2 Crushing damage. what did block actually block ? BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=The active player is now phaselock BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Player,phaselock,Event,PlayAction,Action,Powerful Spark BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Arum took 3 damage BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=The active player is now Gary BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Player,Gary,Event,PlayAction,Action,Walk BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Player,Gary,Actor,Celgrin,Event,Move,Origin,(1, 1),StartFacing,(1, 0),Destination,(3, 2),EndFacing,(1, 0) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Player,Gary,Actor,Adrin,Event,Move,Origin,(11, 11),StartFacing,(0, -1),Destination,(11, 11),EndFacing,(0, -1) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=The active player is now phaselock BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Player,phaselock,Event,PlayAction,Action,Dash BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Player,phaselock,Actor,EW_test1,Event,Move,Origin,(11, 2),StartFacing,(-1, 0),Destination,(7, 2),EndFacing,(-1, 0) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=The active player is now Gary BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Player,Gary,Event,PlayAction,Action,Paralyzing Bolt BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Player,Gary,Actor,EW_test1,Event,Move,Origin,(7, 2),StartFacing,(-1, 0),Destination,(7, 1),EndFacing,(-1, 0) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=The active player is now phaselock BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Player,phaselock,Event,PlayAction,Action,Run BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Player,phaselock,Actor,HP_test1,Event,Move,Origin,(10, 1),StartFacing,(-1, 0),Destination,(9, 2),EndFacing,(-1, 0) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=The active player is now Gary BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Player,Gary,Event,PlayAction,Action,Cave In BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=EW_test1, health = 20 (pi:0, gi:2, ai:0) Attached cards: Righteous Frenzy (1) blocks Cave In BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Group,EW_test1,Event,Discard,Card,Block BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=HP_test1 took 2 damage BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=EWiz_test1 took 2 damage BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Attaching Cave In to (7, 3) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Attaching Cave In to (5, 3) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Attaching Cave In to (5, 5) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Attaching Cave In to (6, 3) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Attaching Cave In to (6, 5) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Attaching Cave In to (7, 1) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Attaching Cave In to (7, 2) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Attaching Cave In to (7, 5) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Attaching Cave In to (8, 1) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Attaching Cave In to (8, 2) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Attaching Cave In to (8, 3) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Attaching Cave In to (9, 1) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Attaching Cave In to (9, 2) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Attaching Cave In to (9, 3) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Attaching Cave In to (9, 4) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=Attaching Cave In to (9, 5) BATTLE LOG: AdventureName=Descent to the Core,Scenario=Core Ritual,Msg=The active player is now phaselock > clip
A interesting question tho. Should blocking a attack that has ground effect as part of it prevent the ground effect in your square?
True, but blocking doesn't block hot spot et c does it? I think the damage is caused differently here - falling rock makes sense to be able to block (but not parry et c). But then again, I think you're thinking of the terrain not changing to difficult terrain if blocked? I guess it would make sense to still pile up around your feet et c, so I'd say - block damage only.
Depends how you look at it if you block a cave in with your shield to the point where you dont take a single point of damage i would still say rocks should fall around you not under you. Same for say acid spray if a wave of acid hits your shiled but you dont take a single point of damage logically under you shouldn't be cowered in acid. Not that I'm saying that logic is flawless but its how i see it at least.
Well, laws of physics and all that. If it's a mass around you, it'll flow into the square you're standing in. If it's a single square I'd say it could either be deflected a square or so, or flow down to the ground. You just block the "impact". Then again, we're talking physics here, not game mechanics