Beta Build 1.22 (25 Mar 2013)

Discussion in 'Announcements' started by Jon, Mar 25, 2013.

  1. Jon

    Jon Blue Manchu Staff Member

    It's a fairly small set of changes this time, wanted to get the multiplayer starter packs fixed ASAP.

    Builds also includes a bunch of card bug-fixes, a most-working MP spectator mode, the start of a bunch of card flavor text and redesigned divine skills.

    Campaign
    • Module correctly describes epic reward for treasure hunts.
    • Re-position module cover on pre-adventure screen.
    • Remove revive for pizza option.
    • Changed Underpriest in Lizard Guards to Slub'Gut
    • Changed Gladiator adventure names to remove confusion
    • Stopped deckbuilder autoscroll buttons from appearing at inappropriate times.
    Multiplayer
    • Updated starter packs to make them legal again.
    • Add titles to MP lobby room lists. Remove the 'spectator' console command and enable joining in-progress matches as a spectator in general.
    • Fixed Ouch! in MP warrior 4 deck.
    • Change 'resign battle' to 'leave battle' for spectators, and make it work so spectators can go back to the lobby.
    Boards
    • Added a death marker to Souls-Thicket
    Tutorial
    • Remove duplicate armor tutorial prompt.
    • Don't show tutorial prompts for completed adventures.
    Story
    • Edited following scenarios briefs and debriefs, making them second person: Hall of the Astral Guardians, Descent to the Core, Against the Cockroaches, High Mountain Pass, Citrine Demon Portal, Return to the Astral Shrine.
    • Removed extended conversations between characters spread over multiple battles and compressed them into a single exchange. Edited these down to four or five lines maximum.
    • Went through forum posts and made corrections to scenario briefings and debriefings
    • Changed Wizard's Workshop and Temple of Scales dialogue to front load it at the start of the adventure, rather than spread out over multiple scenarios.
    Cards
    • Help the Weak can affect instigator.
    • Fixed Touch of Pain not healing allies.
    • Tightened up the logic around triggering of Defender's Block and Cause Fumble.
    • Purge and Shrug it Off only affect enemy attachments.
    • Fixed Winds of War type.
    • Implemented talented healer.
    • Began adding card flavor text.
    Items
    • Massive overhaul of Divine Skills
    • Fixed Command Skills to have Human Chits
    • Dragonslayer sword reduced to level 18.
    • made some card swaps
    • fixed errant short names of some new skills.
    • Fixed Missing item art typos
    • fixed shield of the underdog item art to correct size.
    Monsters
    • Fixed acid imp and sprite figures depictions in monsters xls
    • added yellow dragon deck
    Internal Stuff
    • Fix an error that comes up on the server when a client sends battle messages after the battle has ended.
    • Another null deck builder display check in ItemDisplay.
    • ItemSlotDisplay checks for deck builder initialisation when suppressing glows.
    • Clean up battles sooner after they complete instead of leaving them hanging around until the next time the owner starts a new battle.
    • Fixed up borders on a few more button skins.
     
  2. Sir Knight

    Sir Knight Sir-ulean Dragon

    Very cool. Some specific comments:
    Really? Huh. You'd make money with that. Is it in order to minimize concerns about "paying to win"?
    Yes! The triumph of the cutscene!
    Are you sure you want to do that? It will make all Drawbacks that much nastier. Also, if you do, then you should consider Arrogant Armor (which will still protect you from Traits).
    Wooooooo!
     
  3. Jon

    Jon Blue Manchu Staff Member

    Revive for gold is still there and you can convert pizza to gold. It seemed extraneous to have another option.
     
  4. Jon

    Jon Blue Manchu Staff Member

    Yep, we figured that Shrug it Off and Purge have improved in utility one way but lost the ability to remove bad traits.
     
  5. Zalminen

    Zalminen Hydra

  6. Sir Knight

    Sir Knight Sir-ulean Dragon

    Oh, duh! Great!
     
  7. Wozarg

    Wozarg Thaumaturge

    Crusher in the Fierce Dwarf team pack currently has a dwarf skill in his martial skill slot and a dwarf skill in his dwarf skill slot which is awesome because it gives good cards but kinda cheating :p

    Also most likely because it is illegal in that slot and i don't think it does anything. But i can remove the dwarf item in the dwarf slot while previewing, by starting the preview, going to another characters tab, then going back and clicking the item and it replaces the worse dwarf skill which disappears leaving the team one martial skill down.
     
  8. Jayce

    Jayce Hydra

    Haven't had a chance to play at length yet, but loving the flavour text =D
     
  9. Jon

    Jon Blue Manchu Staff Member

    Damn. Thanks for noticing.
     

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