Bunch of major fixes / changes in this build. We're using a release client build that should be faster and consume less memory. Let us know if you see any improvements (or glitches that it might cause). On the balance side, Wall of Illusion has been fixed to work the way it is supposed to (it blocks sight through but not into the squares it occupies). This means that you can't avoid attacks by standing on it any more. Also, Purge will now remove any enemy controlled cards where enemy controlled means controlled by the enemies of the caster, not the enemies of the target (as it used to be). This should make it much more useful. The gold conversion overlay has had an art treatment and should look nicer now. Finally, we've added a fancy new turn indicator to the battles. Let us know what you think! Oh, and, also there a few more balance tweaks to the level 6/7 adventures, so give them another go if you've been getting stuck. Client Use release Flash build. Should be smaller/faster. Deploy creates debug.htm for loading debug client. Cards Wall of Illusion only blocks LOS into, not through. Purge only affected enemy controlled attachments (enemies of the caster). Clarified damage/healing order on misguided heal Added "may self target" to greater heal. Fixed Greater Heal keyword. Made Mind Worm a pure Attack card. Battle UI Added new turn sequence display Multiplayer Client removes free starter pack label after obtaining it. Boards fixed missing player death marker in Ruby portal outer ring tweaked Garnet Portal boards to be easier to parse, added new single pillar tile Adventures Fixed Xorr and Stafford scenario descriptions Rebalance pass on tier 6 and 7 adventures: Winding Shaft cut Kobold Warrior groups down to 4 from 5 Removed one of the Ornithopters from Wizard's Apex Changed Trog Gougers' Potent Stab to Strong Stab fixed battle number on compass of Xorr cover Fixed some typos on module covers: Compass of Xorr, Descent to the core and Viscous tombs Audio Fixed Thickened Mail audio. Items fixed some item art (naming typos) Tutorial Fixed "Take all" prompt references in tutorial. General UI New gold conversion overlay. fixed fullscreen button Pizza Another attempt to fix promotion figures not being credited when user is offline on pizza receipt (incorrectly listed in Beta 2.10 notes)
The new turn indicator is huge ! Its great and cool-looking but the size is off, at least on smaller screens. Is it possible to resize them ? edit: my monitor is at 1366 x 768 res, so the turn indicator is obscured by the pass button AND my deck. As I play cards, the deck shrinks and I can see the indicator in its full glory. This is just a feedback. I have no good idea for a complete fix since monitors come in all shapes and sizes. Perhaps reverting to the old circular indicator, increase its radius to accommodate the new art ?
I'm working 2 shifts so I haven't the time to play in 2 days , but got a micro break to check the forums and im happy with what I saw keep the good work!
I would be kind of interested in the details of the changes made at the tier 6 and 7 adventures, any chances someone can tell me them? EDIT: For me the turn indicator is somewhat too much in terms of it moving around. The symbol is great but I don't think the white wall has to go up and down every time. In my opinion a colour fade in fade out would be better.
Yes - sorry there's a formatting error there. There's a colon "Rebalance pass on tier 6 and 7 adventures:"
Game runs faster alright.. Hell of alot faster, in battles is almost like is not even intended to run so fast. It also seems to get faster and faster the longer I stay on the match.
"fixed battle number on compass of Xorr cover" That's weird, last night mine still said there were 4 battles (instead of 3).