Room=GNOM (phaselock),RoomID=106020 Dugg slices and cuts in every direction DP_test1 tries to flip over the attack - and succeeds, confusing the attacker! Dugg moved. DP_test1 moved. DP_test1 discarded Acrobatic Flip. HW_test1 is wearing armor - and spikes (broken "herhis" tag) attacker Dugg took 2 Piercing damage. HW_test1 took 4 Slashing damage. Dugg took 1 Slashing damage. HW_test1 moved. BATTLE LOG: Scenario=Gnome Gate,Room=GNOM (phaselock),RoomID=106020,Msg=The active player is now Gary BATTLE LOG: Scenario=Gnome Gate,Room=GNOM (phaselock),RoomID=106020,Player=Gary,Actor=Dugg,Event=Move,Origin=(4, 3),StartFacing=(0, -1),Destination=(4, 3),EndFacing=(0, -1) BATTLE LOG: Player=Gary,Scenario=Gnome Gate,Room=GNOM (phaselock),RoomID=106020,Event=PlayAction,Action=Berzerk Spin,Instigator=Dugg,Targets= BATTLE LOG: Player=Gary,Scenario=Gnome Gate,Room=GNOM (phaselock),RoomID=106020,Event=TriggerSucceed,Trigger=Acrobatic Flip,TriggeringActor=DP_test1,AffectedActors=DP_test1,TriggerType=Action,TriggerLocation=Hand BATTLE LOG: Scenario=Gnome Gate,Room=GNOM (phaselock),RoomID=106020,Msg=DP_test1, health = 25 (pi:0, gi:2, ai:0) Attached cards: Talented Healer (1) Ember Spray (1) blocks Berzerk Spin BATTLE LOG: Scenario=Gnome Gate,Room=GNOM (phaselock),RoomID=106020,Player=phaselock,Actor=Dugg,Event=Move,Origin=(4, 3),StartFacing=(0, -1),Destination=(5, 2),EndFacing=(0, -1) BATTLE LOG: Scenario=Gnome Gate,Room=GNOM (phaselock),RoomID=106020,Player=phaselock,Actor=DP_test1,Event=Move,Origin=(3, 3),StartFacing=(0, 1),Destination=(2, 4),EndFacing=(0, 1) BATTLE LOG: Scenario=Gnome Gate,Room=GNOM (phaselock),RoomID=106020,Group=DP_test1,Event=Discard,Card=Acrobatic Flip BATTLE LOG: Player=Gary,Scenario=Gnome Gate,Room=GNOM (phaselock),RoomID=106020,Event=TriggerSucceed,Trigger=Spiked Mail,TriggeringActor=HW_test1,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Scenario=Gnome Gate,Room=GNOM (phaselock),RoomID=106020,Msg=Dugg took 2 damage BATTLE LOG: Scenario=Gnome Gate,Room=GNOM (phaselock),RoomID=106020,Msg=HW_test1 took 4 damage BATTLE LOG: Scenario=Gnome Gate,Room=GNOM (phaselock),RoomID=106020,Msg=Dugg took 1 damage BATTLE LOG: Scenario=Gnome Gate,Room=GNOM (phaselock),RoomID=106020,Msg=The active player is now phaselock Story: Gnome berserker used berzerk Spin. My dwarven priest and human warrior were in range. Proc sequence is: berzerk spin acrobatic flip success trigger (dwarven priest) I moved the gnome and dwarven priest away spiked mail triggered (human warrior) damage proced correctly for human warrior and the gnome even though out of range. The question here is how aoe untargetted damage should resolve when the instigator has moved out of range. blue arrows indicate original position before the attack.
Hmm, yeah. We only re-check selected targets after blocks have resolved, not things like this where all adjacent enemies are affected. Might need some more thought.