Balance suggestion

Discussion in 'Feedback and Suggestions' started by FishCake, Sep 19, 2013.

  1. FishCake

    FishCake Kobold

    Now this is just my opinion, constructive criticism, and observations from of a couple of games. It concerns the power of the cards some of the AI during the 7-9 levels.

    My thoughts are that Crude Plate has too high of a success chance for it to have both high armour and an beneficial effect. The Troggs during Throne of Strench are a prime example. Able to strike for 4-6 Damage at 2 range, they benefit greatly from the ability to jump out of range from the player characters while remaining in range themselves on a successful roll. Not only that, the armour reduces damage by 4, an impressive amount considering most ranged damage able to stay out of range of the trolls fall below the 4 damage mark. This would be fine were it to have perhaps a 20 or maybe a 40% rate but no, it has the benefit of a 60% chance of success.

    Often I would find myself against troggs with 2 of these armours and even if I won at one I would most likely fail. For troggs to have such a powerful card that works so well with their abilities is a little much. However, like I said this merely my honest opinion.
     
  2. Pengw1n

    Pengw1n Moderately Informed Staff Member

    You're aware that crude plates don't protect from behind ( - and that penetration card bypasses armor), right? It's an intentional design tradeoff for the powerful armour value.
     
  3. Forduc

    Forduc Orc Soldier

    For added fun, if you move next to a Trogg, it'll usually move back revealing it's back. Might use an attack first, but if they have a move card, they'll reveal their back.

    But well, Troggs are first adventure that requires adaptation at the gear level, it might be bit of a shock. If you want to min/max or have relatively easy game, you should expect to chance 1/3-1/2 of your gear in regular basis.
     
  4. Gerry Quinn

    Gerry Quinn Goblin Champion

    Yeah, luckily Trogs are such cowards that they hurt themselves by running away.

    It's best to treat the armour as a block if you can, but strong penetrating attacks will get it and of course it is also vulnerable to armour removal (though not too much as you tend not to have so much armour removal at this stage of the game, and the Trogs get a lot of armour).
     

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