Are more classes in the agenda for Cardhunter?

Discussion in 'Feedback and Suggestions' started by imMara, Jan 24, 2013.

  1. imMara

    imMara Mushroom Warrior

    Just wondering.
     
  2. Sir Knight

    Sir Knight Sir-ulean Dragon

    Sure. Earlier during development, they posted general information about classes, including the following:
    They've said that they are, in fact, setting aside cards for future use with a Rogue--things like stealing and backstabbing. Doing something like this is as massive as adding another color to Magic, so they have to plan now for future unleashing.

    Of course, some people are hoping that they don't go "class crazy" and unleash too many. I quoted the section about combinations for a reason: you have three people in a party, three races, and (currently) three classes, for fundamental and meaningful strategizing about party make-up. When they add the Rogue, it will no longer be possible to do an "all-inclusive" team, and players will have to keep an even larger "stable of adventurers" just to handle "All-Priest," "All-Rogue" (and so on) challenges.

    But yeah. Rogues. We had some discussion about them back here.
     
    Megadestructo likes this.
  3. Brian Leybourne

    Brian Leybourne Mushroom Warrior

    Given that each of the classes (so far, at least) has almost totally unique equipment (except boots and shields) adding new classes will mean a whole lot of new equipment that's unique to that class, which dilutes loot, making it harder to outfit your adventurers. So although they may well add a Rogue (Warrior, Priest, Mage, Rogue being pretty much a fantasy staple) I wouldn't expect too many more classes after that.

    Adding new races, though - that would be easy. You only have to add racial skills, not a whole bunch of new stuff. So I could see that possibly being more likely.
     
  4. CletusVanDamme

    CletusVanDamme Mushroom Warrior

    There are certainly some classic classes that might be considered "hybrid", that could share equipment already in the game. For example, a Paladin might have some equipment slots from the Warrior, some from the Cleric. A Druid might mix up Mage and Cleric, and so on. Of course they could still have some class-specific slots to give them some extra identity along with class-specific skills.

    While it would (obviously) require a lot of balancing work I genuinely think that adding new classes will increase the longevity of the game. Yes, people will need a larger stable of adventurers if they want to take on challenges, but I don't see that as a bad thing - I see that as a reason that people will keep on playing. I wouldn't necessarily say that I want to see them go "class crazy" either, though.
     
    Kaerius likes this.
  5. Joshua

    Joshua Kobold

    I think they should release a new class every 3 weeks like League of Legends....bwahaha, just kidding.
     
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  6. Ez2bBad

    Ez2bBad Kobold

    In time everything will come.:)
     
  7. Daryl Tay

    Daryl Tay Kobold

    That would be really cool. Like instead of a fighter, going all out and using a barbarian, for example.
     
  8. Kaerius

    Kaerius Orc Soldier

    At least hybrids don't necessarily have to dilute the loot pool.

    For example:
    Spellblade
    2x weapon
    1x staff
    2x arcane item
    1x robe
    1x boots
    1x racial skill
    1x warrior skill

    Paladin
    1x weapon
    2x divine weapon
    1x shield
    1x divine item
    1x heavy armor
    1x boots
    1x racial skill
    1x divine skill

    Bishop
    1x staff
    1x divine weapon
    2x arcane item
    2x divine item
    1x divine armor
    1x boots
    1x racial skill
    1x arcane skill
     

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