As can be seen in the above image, I've selected the nearest Trog as a target for Arcing Spark, but cannot select the tree as a second, despite it being within three squares. Interestingly, I CAN select my Goo Priest, who is mechanically the same distance away. Not sure why this happened. It was the same no matter which wizard I used. Spoiler: Logs BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Event=StartGame BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Starting round 1 BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Event=Attachment Phase Initiated BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Event=Draw Phase Initiated BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Inkfingers drew Walk for COC PC14 BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Inkfingers drew Wings of Faith for COC PC14 BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Inkfingers drew Trained Bludgeon for COC PC14 BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Inkfingers drew Altruism for COC PC14 BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Inkfingers drew Walk for COC PC6 BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Inkfingers drew Arcing Spark for COC PC6 BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Inkfingers drew Mighty Spark for COC PC6 BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Inkfingers drew Thick Hide Armor for COC PC6 BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Inkfingers drew Dash for COC PC2 BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Inkfingers drew Wall of Fire for COC PC2 BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Inkfingers drew Spark for COC PC2 BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Inkfingers drew Arcing Spark for COC PC2 BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Gary drew Scuttle for Trog Scuttlers BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Gary drew a card for Trog Scuttlers BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Gary drew a card for Trog Scuttlers BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Gary drew a card for Trog Scuttlers BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Gary drew a card for Trog Scuttlers BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Gary drew Shuffle for Traplings BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Gary drew a card for Traplings BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Gary drew a card for Traplings BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Gary drew a card for Traplings BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Gary drew a card for Traplings BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Gary drew Walk for Beech Trees BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Gary drew a card for Beech Trees BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Gary drew a card for Beech Trees BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Gary drew a card for Beech Trees BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Event=Action Phase Initiated BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Inkfingers must play a Trait BATTLE LOG: Player=Inkfingers,Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Event=PlayAction,Action=Altruism,Instigator=Thagkuro,Targets= BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Attaching Altruism to Thagkuro BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Inkfingers drew Cleansing Presence for COC PC14 BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=The active player is now Inkfingers BATTLE LOG: Player=Inkfingers,Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Event=PlayAction,Action=Wings of Faith,Instigator=Thagkuro,Targets=Haldhonear BATTLE LOG: Player=Inkfingers,Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Event=TriggerFail,Trigger=Altruism,TriggeringActor=Thagkuro,AffectedActors=,TriggerType=Action,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Attaching Wings of Faith to Haldhonear BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Event=PlayAction,Action=Shuffle,Instigator=Sprocket,Targets= BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Player=Gary,Participant=Gary,Actor=Sprocket,Event=Move,Origin=(2, 4),StartFacing=(0, -1),Destination=(2, 3),EndFacing=(0, -1) BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Player=Gary,Participant=Gary,Actor=Latch,Event=Move,Origin=(9, 9),StartFacing=(0, -1),Destination=(9, 9),EndFacing=(0, -1) BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Player=Gary,Participant=Gary,Actor=Barb,Event=Move,Origin=(9, 8),StartFacing=(0, -1),Destination=(8, 7),EndFacing=(0, -1) BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=The active player is now Inkfingers BATTLE LOG: Player=Inkfingers,Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Event=PlayAction,Action=Walk,Instigator=Thagkuro,Targets= BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Player=Inkfingers,Participant=Inkfingers,Actor=Thagkuro,Event=Move,Origin=(7, 1),StartFacing=(0, 1),Destination=(6, 2),EndFacing=(0, 1) BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Event=PlayAction,Action=Run,Instigator=Truddle,Targets= BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Player=Gary,Participant=Gary,Actor=Truddle,Event=Move,Origin=(5, 10),StartFacing=(0, -1),Destination=(2, 9),EndFacing=(0, -1) BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Player=Gary,Participant=Gary,Actor=Sbipple,Event=Move,Origin=(2, 10),StartFacing=(0, -1),Destination=(3, 7),EndFacing=(0, -1) BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Player=Gary,Participant=Gary,Actor=Gruzzle,Event=Move,Origin=(1, 11),StartFacing=(0, -1),Destination=(2, 8),EndFacing=(0, -1) BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=The active player is now Inkfingers BATTLE LOG: Player=Inkfingers,Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Event=PlayAction,Action=Cleansing Presence,Instigator=Thagkuro,Targets= BATTLE LOG: Player=Inkfingers,Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Event=TriggerSucceed,Trigger=Altruism,TriggeringActor=Thagkuro,AffectedActors=,TriggerType=Action,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Inkfingers drew Limited Heal for COC PC14 BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Thagkuro healed 1 BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Rilok healed 1 BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Haldhonear healed 1 BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Event=PlayAction,Action=Walk,Instigator=Malebranch,Targets= BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Player=Gary,Participant=Gary,Actor=Malebranch,Event=Move,Origin=(9, 4),StartFacing=(0, -1),Destination=(8, 2),EndFacing=(0, -1) BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Player=Gary,Participant=Gary,Actor=Grayhide,Event=Move,Origin=(6, 11),StartFacing=(0, -1),Destination=(8, 10),EndFacing=(0, -1) BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=The active player is now Inkfingers BATTLE LOG: Player=Inkfingers,Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Event=PlayAction,Action=Spark,Instigator=Haldhonear,Targets=Malebranch BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Malebranch took 2 damage BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Event=PlayAction,Action=Thin Bludgeoning Branch,Instigator=Malebranch,Targets=Thagkuro BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Thagkuro took 6 damage BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=The active player is now Inkfingers BATTLE LOG: Player=Inkfingers,Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Event=PlayAction,Action=Mighty Spark,Instigator=Rilok,Targets=Malebranch BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=Malebranch took 7 damage BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Event=PlayAction,Action=Scuttle,Instigator=Sbipple,Targets= BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Player=Gary,Participant=Gary,Actor=Sbipple,Event=Move,Origin=(3, 7),StartFacing=(0, -1),Destination=(5, 5),EndFacing=(0, -1) BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Player=Gary,Participant=Gary,Actor=Truddle,Event=Move,Origin=(2, 9),StartFacing=(0, -1),Destination=(3, 7),EndFacing=(0, -1) BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Player=Gary,Participant=Gary,Actor=Gruzzle,Event=Move,Origin=(2, 8),StartFacing=(0, -1),Destination=(4, 6),EndFacing=(0, -1) BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (Inkfingers),RoomID=363931,Msg=The active player is now Inkfingers I don't think there is anything useful in the logs, but here you go just in case. The reverse was also true - selecting the tree prevented me from selecting the trog, unless I selected my goo priest or wizard as an "intermediary". I don't know why the game thought that the two of them weren't in range of one another.
might have something to do with the current facing while targeting... http://forums.cardhunter.com/threads/bug-illusionary-barrier-refuses-a-square.8354/#post-104908 http://forums.cardhunter.com/threads/bug-illusionary-barrier-refuses-a-square.8354/#post-104926 http://forums.cardhunter.com/threads/bug-illusionary-barrier-refuses-a-square.8354/#post-104958 If so, then it is at least an inconsistency in the mechanics compared to other multitarget spells, gusts for example. IF gusts lets you target two targets of which one is not within the same facing as the other. But i think it does, never noticed any hick-ups there.
Doesn't quite make sense to me, as it was happening for the dwarf wizard too, who absolutely could have faced all enemy targets in his front arc. Unless that's not quite what you're saying. In fact, that image at top is of the dwarf wizard trying to target, and it seems pretty obvious that he could hit them all with a facing turned towards the trogs. That said, when I was fiddling, it didn't seem to matter how I selected targets, I couldn't get both the trees and the trogs without choosing my elf wizard or goo priest in addition to the closest trog and tree. That seems wonky.