Arcane Feedback doesn't activate

Discussion in 'Bugs' started by Rapid, Feb 9, 2013.

  1. Rapid

    Rapid Mushroom Warrior

    The "black" card Arcane Feedback doesn't seem to activate on its own.

    I'm unsure if its activation is supposed to be random, however I was able to discard the card at the end of the round.

    Client log:
    (sfs_object)
    (int) charIndex: 2
    (sfs_object) inventory:
    (sfs_array) Items:
    (utf_string) Versatile Staff
    (utf_string) NULL
    (utf_string) Orzo's Excellent Wand
    (utf_string) White Orb
    (utf_string) Apprentice's Diadem
    (utf_string) NULL
    (utf_string) Crackling Robes
    (utf_string) Hidebound Boots
    (utf_string) NULL
    (utf_string) Burning Spark Novice



    (sfs_object)
    (int) charIndex: 3
    (sfs_object) inventory:
    (sfs_array) Items:
    (utf_string) Clumsy Black Mace
    (utf_string) NULL
    (utf_string) Adept's Healing Mail
    (utf_string) NULL
    (utf_string) Tough Fencer's Boots
    (utf_string) Berzerker's Bones
    (utf_string) Crude Healing Charm
    (utf_string) NULL
    (utf_string) NULL
    (utf_string) Novice Piety




    (utf_string) Name: Sample
    (int_array) ActiveChars: [1,2,3]

    CLIENT COMMANDS:
    com.cardhunter.pcclient::ActionInstructionCommand
    BATTLE COMMANDS:
    com.cardhunter.battle.commands::CheckForTraitsCommand
    com.cardhunter.battle.commands::StartScoringPhaseCommand
    com.cardhunter.battle.commands::StartDiscardPhaseCommand
    com.cardhunter.battle.commands::EndTurnCommand
    CLIENT VERSION: 0.4920
     
  2. Wozarg

    Wozarg Thaumaturge

    Already reported and already explained as working as intended
     

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