-Adding a bit more attack cards to entry level weapons a bit luck is required when drawing cards but when you don't full equipment slot open seems to me that the odds to end with no attack cards are too high in low levels (maybe i had just a lot of bad luck on levels 4/6) -Card collector Collectible card game means that card can be collected and reviewed from time to time. Would be cool to have a card album that stores the cards in your possession (so would add a bit more hunt for cards you don't possess). So the cards can be easily reviewed for quick reference and strategic build construction and every card would point to the items in you possessions that have that card. -Adventures and fixed items To add more card hunting and replayability for adventures every adventure should have in conjunction inside the usual casual drops pool a small pool (2-3 items) of adventure themed item (not epic, just uncommon or rare items with adventure flavours). Those items will be pointed out in the adventure reference making hunting for them easily. (maybe that already exist so is just to point out them in reference)
I like open information so i wouldn't mind a card index that you can look through with all the cards in the game and the ones you own are marked some how. Same thing goes for the loot i would love to see the loot table for each adventure in the game client it self.
I dont play the beta, but I like the Idea of the Cardindex and the Loot table for the adventures. Wikis are going to do this either way, but it would be nice to already have it in the Gameclient Alternatively you can make something like a special drop, something like a "Allknowing Index" of sorts which grants access to the index and or droptables, so the information isnt just thrown at the players form the beginning.