Zappy Zap Level 22 Elf Wizard Igneous Scorchstaff Staff Of The Inferno Reality Warper Bimson's Death Moat Wym's Spiteful Bucket Wym's Spiteful Bucket Poltergeist's Cape Spinning Top Boots Healthy Rapidity Focused Teleportation 1 x Healing Dash 2 x Ember Burst 2 x Instant Burn 1 x Officer's Harness 1 x Accelerate Time 6 x Ancient Grudge 1 x Charge 2 x Spin Around 2 x Flash Flood 1 x Fleet 2 x Telekinesis 2 x Lava Pool 3 x Combustible 2 x Glob Of Flame 1 x Short Perplexing Ray 1 x Pathfinding 3 x Firestorm 3 x Dimensional Traveller Priesty Level 22 Human Priest Gloomthirst Sacrificial Axe Cleansing Shroud Aegis Of The Defender Galvanized Zombie Boots Creepy Box Outcast's Relic Mokad's Reeking Skull Advanced Flexibility Advanced Piety 1 x Sacred Shroud 1 x Unholy Wellspring 1 x Slowed 1 x Bad Luck 1 x Cleansing Ray 2 x Perforating Strike 2 x Vulnerable 1 x Healing Rays 3 x Creature Of The Night 1 x Weak Chop 2 x Altruism 1 x Lunging Bash 2 x Accelerated Thought 2 x Greater Heal 5 x Unholy Energy 1 x Hardy Mail 2 x Leadership 2 x Defender's Block 1 x Consuming Spear 1 x Strong Hack 1 x Triple Heals 2 x Pressing Bash Priestier Level 1 Human Priest Vampire Knight's Embrace Vampire Knight's Embrace Ghoul's Rags Aegis Of The Defender Lt. Buckwell's Boots Count Yurik's Teeth Purging Charm Vampire's Teeth Advanced Flexibility Focused Healer 1 x Purging Burst 1 x Consuming Spear 1 x Weakened Armor 1 x Loner 1 x Purge 1 x Weak Chop 1 x Slowed 2 x Mass Frenzy 1 x Creature Of The Night 2 x Leadership 2 x Flanking Move 3 x Talented Healer 1 x Spear Of Darkness 4 x Invigorating Touch 1 x Enervating Touch 2 x Defender's Block 10 x Vampire's Kiss 1 x Officer's Harness Was asked to post this Honestly I think it needs some adjustments, especially the vamp priest. If you have any ideas or advice please share them!
Not meaning to bump my own post but I found an alternative to this build that I enjoy much more. Please let me know what you think! Priesty Level 22 Human Priest Gloomthirst Sacrificial Axe Cleansing Hide Armor Aegis Of The Defender Galvanized Zombie Boots St Ulrich's Bones Shielding Token St Ulrich's Bones Advanced Flexibility Advanced Piety 2 x Defender's Block 1 x Slowed 2 x Pressing Bash 1 x Hardy Mail 1 x Creature Of The Night 2 x Altruism 1 x Lunging Bash 1 x Strong Hack 2 x Perforating Strike 1 x Weak Chop 1 x Accelerated Thought 2 x Bless 4 x Cleansing Ray 2 x Martyr Blessing 1 x Greater Heal 2 x Leadership 1 x Reliable Hide Armor 1 x Triple Heals 2 x Unholy Energy 2 x Consuming Spear 2 x Vulnerable 2 x Impenetrable Nimbus Zappy Zap Level 22 Elf Wizard Staff Of The Inferno Staff Of The Inferno Wym's Spiteful Bucket Runestone Runestone Wym's Spiteful Bucket Portal Frock Sticky Slippers Healthy Rapidity Focused Teleportation 1 x Fleet 2 x Winds Of War 4 x Firestorm 4 x Combustible 1 x Wild Run 1 x Healing Dash 2 x Squeamish 2 x Immovable 1 x Pathfinding 4 x Ember Burst 2 x Wall Of Fire 4 x Ancient Grudge 2 x Lava Pool 1 x Hardy Mail 5 x Dimensional Traveller Heron Level 1 Human Wizard Staff Of The Inferno Illusion Flame Warper Flame Warper Asmod's Telekinetic Chain Flame Warper Poltergeist's Cape Reynoldo's Boots Advanced Flexibility Focused Pyromancy 2 x Leadership 2 x Firestorm 2 x Combustible 1 x Lunging Bash 3 x Accelerate Time 3 x Telekinesis 6 x Flame Spit 3 x Firestarter 2 x Escaping Run 2 x Ember Burst 5 x Illusory Barrier 1 x Officer's Harness 1 x Flash Of Agony 1 x Ancient Grudge 1 x Stone Spikes 1 x Slowed With 14 handicap / trait cards on the grudge elf, pathfinding becomes easier to draw. 4x leadership helps cycle through the cards, and the 3x accelerated time synergizes well with lava pool, wall of fire, bless, accelerated thought, unholy energy, dimensional traveler, and the burn cards on the enemy. Ember burst / firestorm can help bring out block cards so the grudges can hit, and the priest has bash cards / impenetrable nimbus cards to help keep the mages safe. 5x Cleansing rays with altruism work great to cycle through the priest deck and there are always plenty of terrain attachments. I'm sure there are a lot of adjustments that could make this deck better, please help! I'd like to make it competitive if its at all possible. Cushioning armor / arrogant armor seem to be strong against this deck. Although if its just cushioning armor the burn cards seem to do a decent job.
With such focus I would think the idea is for pathfinding draw the whole deck. But the wizard has two movement cards, so drawing the whole deck would be unlikely. I would suggest dropping down to 1 movement card. There are certain rules for item design. I believe boots are required to have at least 1 movement card. That means the only solution is to use Novice Insight for the elf skill instead of Healthy Rapidity. You swap a good trait for a bad trait. But a trait's a trait, right?