Deck 1 Games played: 5 Characters: Acid wizard, werewolf warrior, vampire priest Spoiler: Decks Lancolihoh Level 50 Human Priest Vampire Knight's Embrace Vampire Knight's Embrace Corrupted Shroud Captain Teadora's Resolve Crazy Sal's Creepers Andrei's Chiropteran Bundle Count Yurik's Teeth Andrei's Chiropteran Bundle Subtle Positioning Stalking Vampirism 4 x Prowl 1 x Spear Of Darkness 1 x Vampiric Form 10 x Vampire's Kiss 1 x Demonic Feedback 2 x Vanguard 1 x Shifting Block 4 x Invigorating Touch 2 x Creature Of The Night 1 x Sacred Shroud 2 x Swarm Of Bats 3 x Subtle Parry 2 x Cause Fumble 2 x Mass Frenzy Dhrosmindhildan Level 1 Elf Warrior Howling Pain Bruising Dervish Howling Pain Perilous Ringmail Hexagon Shield Crusty Helm Goat Boots Focused Rapidity Focused Lycanthropy 1 x Surging Shield Block 6 x Nimble Strike 1 x Traveling Curse 1 x Dangerous Maneuver 1 x Bludgeon 3 x Lycanthropic Form 2 x Reliable Mail 1 x Obvious Maneuver 1 x Weakened Armor 1 x Immovable 3 x Fleet 6 x Howl 1 x Hardy Mail 1 x Thickened Mail 2 x Violent Spin 2 x Pushback Parry 3 x Able Bludgeon char.2 Level 50 Elf Wizard Caustic Pain Young Specterstaff Caustic Wand Caustic Wand Trickster Wand Caustic Wand Vasyl's Ectoplasmic Raiments Healthy Sentry Boots Cautious Mobility Advanced Ethereality 5 x Hex Of Dissolution 1 x Healing Dash 1 x Melt Armor 1 x Scouting Run 1 x Flimsy Block 1 x Toughened Hide Strips 2 x Elven Maneuvers 1 x Inquisitor's Badge 1 x Force Cone 8 x Acid Spray 1 x Simple Bash 2 x Deadly Spark 2 x Ethereal Form 5 x Acid Blast 1 x Unstable Bolt 2 x Medium's Garb 1 x Creature Of The Night Observations/feedback: In my opinion, Ethereal Form's effect is far too powerful. 'Immunity to untargeted effects' makes one immune to a huge range of attacks: burst spells, cones, linear attacks, firestorms, charges, terrain, damaging attached cards, Barbed Platemail - and many, many more. In fact, Ethereal Form has the power to shut down whole decks. Take a typical fire-using wizard, for instance. Ember Bursts or Fireballs - immune. Volcano, Wall of Fire or Hot Spot - immune. Any attached burning card - immune. Of course, Ethereal Form expires eventually or could be pushed off by three other attachments, but for a silver-quality card it seems far too good. It also seems way more powerful than the effects of the other Form cards ('Armor 2, Keep' and 'At the start of each round, Heal 3, Keep), although I guess this is because the other Forms have more powerful cards. Another thing I noticed while playing is that Medium's Garb seems rather powerful. It provides great armor and also lets the character draw a Spirit card at the start of each round. If you go for an Acid deck, as I did, this is effectively an extra card draw per turn, and because it's from an armor card you can keep on drawing almost indefinitely. Comparatively, Accelerated Thought has a similar effect but only lasts for a maximum of three turns, must be cast by a different character within six squares (taking up a turn) and deals two damage when cast - and that's not even taking into account the lack of Medium's Garb's great armor, almost as good as Reliable Mail. I used Vasyl's Ectoplasmic Raiments which grants two Medium's Garbs, and was lucky enough to draw both right at the start of the game; from then on, I effectively drew four cards per turn with my acid wizard. Of course, this made me win the match. I think Medium's Garb would be better suited with a less-powerful armor effect, perhaps a roll of 4+ instead of 2+. One final thing. The new boost, 'Fleet', works almost too well with Werewolf-themed warriors. I found that I quite commonly drew Mighty Charge as a werewolf, and with the addition of free move, I was able to charge all over the battlefield dishing out damage of up to 18 at a time. Perhaps Brutal Charge would be less overpowered...?