Acrobatic Flip and Chop

Discussion in 'Bugs' started by Kalin, Aug 8, 2013.

  1. Kalin

    Kalin Begat G'zok

    My warrior (Essamae) attacked two monkeys with a Chop. One of them (Zaius) responded with an Acrobatic Flip, which succeeded. Zaius and Essamae moved, and the attack against Zaius was Blocked. But the attack against Zira still happened, even though she is now out of range.

    (Does the new server not allow embedding uploaded images?)

    Code:
    BATTLE LOG: Player=kalin,Scenario=Monkey Maze,Room=TOTR (kalin),RoomID=390061,Event=PlayAction,Action=Chop,Instigator=Esammae,Targets=Zaius,Zira
    BATTLE LOG: Player=kalin,Scenario=Monkey Maze,Room=TOTR (kalin),RoomID=390061,Event=TriggerSucceed,Trigger=Slicer,TriggeringActor=Esammae,AffectedActors=,TriggerType=Action,TriggerLocation=ActorAttachment
    BATTLE LOG: Player=kalin,Scenario=Monkey Maze,Room=TOTR (kalin),RoomID=390061,Event=TriggerSucceed,Trigger=Righteous Frenzy,TriggeringActor=Esammae,AffectedActors=,TriggerType=Action,TriggerLocation=ActorAttachment
    BATTLE LOG: Player=kalin,Scenario=Monkey Maze,Room=TOTR (kalin),RoomID=390061,Event=TriggerSucceed,Trigger=Acrobatic Flip,TriggeringActor=Zaius,AffectedActors=Zaius,TriggerType=Action,TriggerLocation=Hand
    BATTLE LOG: Scenario=Monkey Maze,Room=TOTR (kalin),RoomID=390061,Msg=Zaius, health = 14 (pi:1, gi:1, ai:2)
        Attached cards: Burning Fingers (2) blocks Chop
    BATTLE LOG: Scenario=Monkey Maze,Room=TOTR (kalin),RoomID=390061,Player=Gary,Actor=Esammae,Event=Move,Origin=(2, 3),StartFacing=(0, 1),Destination=(3, 2),EndFacing=(1, 0)
    BATTLE LOG: Scenario=Monkey Maze,Room=TOTR (kalin),RoomID=390061,Player=Gary,Actor=Zaius,Event=Move,Origin=(3, 4),StartFacing=(0, -1),Destination=(2, 3),EndFacing=(0, -1)
    BATTLE LOG: Scenario=Monkey Maze,Room=TOTR (kalin),RoomID=390061,Group=War Monkeys,Event=Discard,Card=Acrobatic Flip
    BATTLE LOG: Player=kalin,Scenario=Monkey Maze,Room=TOTR (kalin),RoomID=390061,Event=TriggerSucceed,Trigger=Simian Reflexes,TriggeringActor=Zira,AffectedActors=,TriggerType=Action,TriggerLocation=Hand
    BATTLE LOG: Scenario=Monkey Maze,Room=TOTR (kalin),RoomID=390061,Msg=Gary drew a card for War Monkeys
    BATTLE LOG: Player=kalin,Scenario=Monkey Maze,Room=TOTR (kalin),RoomID=390061,Event=TriggerSucceed,Trigger=Monkey Mail,TriggeringActor=Zira,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand
    BATTLE LOG: Scenario=Monkey Maze,Room=TOTR (kalin),RoomID=390061,Msg=Zira took 6 damage
     

    Attached Files:

  2. Phaselock

    Phaselock Bugblatter

  3. Kalin

    Kalin Begat G'zok

    Ah, I hadn't thought to search the forums.

    Thing is, Dodge and Jump Back do check if you're still in range after, while Hard To Pin Down and Acrobatic Flip don't because they're actual Blocks (that's why Zaius didn't take any damage even though he was still in range).
     

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