Hello, I have questions about acid terrain. One square became acid terrain under me and I can't move. At the beginning of the next turn, I took 3 damage and loosed my armor but my armor don't try to prevent the damages. The acid blast's text is : Target square becomes Acid Terrain (Stop. At the start of each round, occupant takes 3 Acid damage and discards all armor cards). My question is can armor prevent the damage from acid terrain? or is it a bug ? friendly, Platouf.
You take the damage before you draw cards i believe. In any case when you take the damage from the acid terrain it discards your armor beforehand. Assuming the armor cant be discarded it technically should, but there is no armor im aware of that isnt discarded from acid terrain
Hello, Thank you for your answer but it is not exactly my question. I know that I loose my armor but before : Do acid be prevent by armor as normal attack or can't be prevent by armor as poison ? friendly, Platouf.
Acid can be stopped by armor as a type but most acid spells discard either all or a armor before doing damage i hope this information helps.
Hmm, maybe the text should be changed from Stop. At the start of each round, occupant takes 3 Acid damage and discards all armor cards. to Stop. At the start of each round, occupant discards all armor cards and then takes 3 Acid damage. The second phrasing makes it more obvious the armor will be gone before the damage. The first one can be interpreted either way.
As sort-of discussed elsewhere, the phrase "immediately discard" is useful. They might put the word "immediately" here to make it clear. However, by the nature of "acid," I could imagine that the lack of "immediately" here makes sense: the acid is eating through the armor, so its very destruction could be protecting you. They could consider changing the programming to give you one last roll from the Armor.
I agree with zalminen " Stop. At the start of each round, occupant discards all armor cards and then takes 3 Acid damage." is more clear
I think this falls under a general category of instances where order of operations matters but is not clearly explained (even if clearly defined).