A few additions I think would be good...

Discussion in 'Feedback and Suggestions' started by Evil Calvin, Jun 16, 2013.

  1. Evil Calvin

    Evil Calvin Kobold

    I am only level 6 and maybe these things happen later but I would like radom events happen during a scenerio...like traps trigger when you move a character...maybe a detect trap and then telepot an enemy onto the square. How about ramdom loot appears when you land on secret squares. This would invite moving around more. maybe some areas blacked out until you move into the area.

    I would like achievements of some sort. This invites more playability. I also would like some type of stats...like how many dungeons you have played, which modules you have played, what type of monters fought and how often.

    Just a bit more surprise and random (or scripted events). How about random or rare enemies that appear?

    Just a few thoughts.
     
  2. Assussanni

    Assussanni Ogre

    They already sort of have these but at the moment they are only unlocked after you complete the campaign. They are called Quests and require you to complete an adventure under some sort of additional restrictions, e.g. if any of your characters die you lose the battle or all your characters have 1 health.

    Stats would be good. I can't think it would be that hard to implement because I think Blue Manchu are logging a lot of that sort of data already.
     

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