My first deck over 1800, it peaked at rank 1. Notable is that it is a 2 wiz 1 war deck, which is considered "legendary" in rarity. The concept is simple: a high-damage warrior protects a fire wizard and an illusion + punishing wizard. Illusion guards against rushing team moves, wizards, and long-range priests. It also denies Bless. Punishing Bolt defeats card-stacking teams and teams with excessive draw. Fire defeats clumped groups, attachment-based characters, hit-and-run characters, and excessive healing. The warrior has very high damage which is amplified by attachments. Fire Wizard Spoiler: Decklist Cutie Level 15 Dwarf Wizard Staff Of A Million Embers Overheated Staff Rantic's Orb Of Inner Fire Cinnabar Ring Boxton's Red Pendant Pendant Of Artax Warp Robes Hawkwind's Moccasins Lucky Toughness Focused Pyromancy 1 x Flame Spit 4 x Instant Burn 3 x Dangerous Maneuver 1 x Little Zap 1 x Dissolve Armor 3 x Glob Of Flame 2 x Telekinesis 1 x Toughness 1 x Combustible 6 x Ember Burst 1 x Mystical Drakehide 1 x Parry 2 x Flame Jet 1 x Escaping Run 1 x Lucky Charm 3 x Firestarter 1 x Gusts Of War 1 x Dimensional Traveller 2 x Boiling Armor Arcane Wizard Spoiler: Decklist Cutie Level 17 Dwarf Wizard Illusion Heartripper Pipes Of Hamelin Phantom Pain Asmod's Telekinetic Chain Asmod's Telekinetic Chain Warp Robes Captain Cedric's Boots Lucky Toughness Battery 1 x Dissolve Armor 2 x Stone Spikes 1 x Traveling Curse 6 x Punishing Bolt 1 x Dangerous Maneuver 1 x Spark Inductor 7 x Illusory Barrier 2 x Flanking Move 4 x Telekinesis 2 x Hypnotic Beacon 1 x Lucky Charm 1 x Flash Of Agony 1 x Mystical Drakehide 1 x Parry 1 x Path Of Knives 1 x Toughness 1 x Acid Leak 1 x Team Walk 1 x Dimensional Traveller Warrior Spoiler: Decklist Jumper Level 1 Dwarf Warrior Whirling Flail Whirling Flail Brutal Flail Xander's Mail Parrying Buckler Angry Jack's Helmet Cursed Gumshoes Raging Battler Reckless Lycanthropy 2 x Powerful Bludgeon 5 x Vicious Thrust 1 x Demonic Revenge 2 x Reliable Mail 1 x Toughened Hide Strips 1 x Sprint 2 x Officer's Harness 6 x Inquisitor's Strike 3 x Blind Rage 1 x Investigate 1 x Stab 1 x Brutal Charge 1 x Creature Of The Night 2 x Weak Chop 3 x Parry 2 x Mighty Hack 1 x Lycanthropic Form 1 x Walk, Team! Playing difficulty rating: 8.5/10. This deck is challenging to play as the control and movement cards are extremely limited. Moves must be made perfectly and barriers placed ideally. Games are often won in skirmishes where all three characters take hits. Rarity rating: 4/5. Fire and barrier are Rare cards so there are many irreplaceable items. The warrior is relatively light on rare items, though. Notable items: Pendant Of Artax: Actually surprisingly good as a solo copy, despite the Little Zap. Control is scant so a good fire card and Telekinesis for no token is a good deal. Lucky Toughness: In my opinion the new best defensive Racial Skill for wizards. It is better than Solid Rock most of the time. Battery: My new default tokenless Arcane Skill. It has no dead cards and provides armor removal. Whirling Flail and Brutal Flail: New high-damage options from Castle Mitternacht that synergize very well with attachments on enemies.