I'm sure this it nitpicky, but one of these things should happen: Rename Large Weapon to something else. Have it only affect melee-based attacks. Decrease the duration by one. Decrease the roll by one. This card will kill a wizard in one round on a map like Cyberspace Arena, where every square on the map, save one, is next to blocking terrain. Since it's not on a wizard-based items (that I know of, and I have just about every one of them), I don't know if the severity of it's impact upon wizards was determined before it could become a random radiation handicap. Wizards are not packing the amount of parries and blocks warriors and/or priests carry, so other than try to run away, which is next to impossible when dealing with a warrior, you know basically have no options to slow them down. Dead and dead. I know, I know a staff is a weapon, technically, but any wizard that is swinging back to shoot a lightning bolt out of their staff is one dumb wizard, and they probably do deserve to die. My wizards may lose (A LOT), but they aren't that dumb.
I would as well, because it would be the melee equivalent of Defensiveness then. Which would make sense. At least I think it would.
I also agree. I got Large Weapon in Quick Draw on my wizard in turn one through the opposing priest and that's it. Btw. I dont like this very specialized maps in quick draw. Had two times two elf wiz on chess madness in the league this morning and even with war of gust there is no way to get away with it. Same with three dwarf warriors on the shrine map.
A warrior with a hand full of attacks that gets hit with Large Weapon due to radiation is no different. And I have seen some wiz builds with a surprising number of blocks. I actually rather like Shrine as a QD map, it makes a lot of the gold movement cards that I always ignored in QD quite playable.
I suppose wizards could have blocks, but the effect of Large Weapon on wizards is much more traumatic than the effect of Defensiveness on warriors. I am assuming that the two were supposed to compliment one another as drawbacks: one for melee and one for magic. However, magic gets treated as attacks, so wizards are doubly hit.
Alternate weaker buff to Large Weapon: "Whenever you play an attack that deals N or more damage, ..." (I think correct value of N is 4? Cancel Dancing Cuts, don't cancel Winds of War or the like.)
In general I think you make a good point. Though I was disappointed the other day when my warrior failed to apply Force Field because of Defensiveness! And there are some very useful wizard cards that are utility cards and not affected by Large Weapon. But again, I think you point has merit.
Just looked at my three wizards, I think there are 0 cards that could get by Large Weapon, save move cards and a few parries. I think the only wizards cards that would work with Large Weapon are: Telekinesis Illusory Barrier/Wall Whirlwind/Whirlwind Enemies Flash Flood Accelerate Time Smoke Bomb Maze So, I suppose control wizards might be all-right with Large Weapon, but control wizards aren't worried about damage to begin with. Any other wizard is really hoping they packed 4 Rings of Appropriation somewhere that they can teleport in when needed. Defensiveness : Warriors = Large Weapon : Wizards Priests.....you can get affected by both; serves you right.
Agree that "Large Weapon" being a thing that prevents Wizards from throwing ice, fire, and lightning feels wrong. I really like it thematically as a drawback to fighter types though. Would agree with changing it to only preventing Melee attacks.
Look, guys. If you're going to bring a 60 pound, 15 foot wand to a small weapon fight, it's your fault if you can't lift it because the walls are in the way. Just sayin. Though that sounds pretty bad for QD :X Don't you get to chose between three handicaps though?
Eh. There's definitely call to limit what can be applied by radiation in pvp, as Stexe suggested; But even as bad as that is for wizards, that seems a fairly fair debuff to apply with a single card. IE, it some ways, it's a Stun card. Of course, even in that sense, I guess that while that seems fair for radiation as a mechanic, that does seem a bit potent for the typical cost of radiation-applying cards. Still, not sure if that's cause to change the card itself thematically, that sounds more like an issue with radiation?
Large Weapon was found exclusively on melee items prior to the introduction of radiation. Flavorwise it's clearly a melee drawback and functionally it has been such until now. I'm in favor of keeping it melee-only by changing the card. (Sometimes, change isn't actually change.)
Except that it doesn't work that way for Defensiveness for warriors, or if it does, on a much more limited basis. It would be like warriors not being able to use blocks, parries, or armor when an enemy was within two squares (or attacks).
Er....because it severely weakens wizards to a level that is not in proportion to warriors being weakened by its magical counterpart. Handicaps are certainly not balanced, but when you have: a magic based card (due to the fact that it is only found in staves, robes, arcane skills, one random divine skill, and arcane items) and, a melee based card (due to the fact that it is only found on melee weapons), that, both attempt to accomplish the same thing by preventing attacks, they should in balance. If not, why wouldn't everyone play warriors over wizards? There's one less handicap to worry about receiving.
So your argument is that wizards are worse than warriors because priests have an ability that is in infrequent occasion worse for wizards. Righto. Well, Flaxy already signed off on a change, so there you go
DunDunDun, you're selling this issue way short. It may not be super frequent, but when it occurs, it's devastating. It's a "I lose, you win" button. There haven't traditionally been those in the game. It would be a big conceptual change, too, if it were allowed to remain. It would turn the game into "yeah, occasionally you're totally screwed, meh, it happens". This isn't the way the game has been so far.