SO, it would be cool if there was, at some point, in game, a way to "deconstruct" items that you don't want to use. Then take the cards from the deconstructed items and build existing items. There would obviously need to be a high cost for the transaction. And, maybe a random element like you only get 2/3's of the cards chosen at random. Just a thought.
Invigorating Touch is level 5 (B-) on priests. Its quality indicator will be silver in EttSC to properly reflect its in-game quality. (And yes, it's undervalued, and ridiculously good for B-.)
If you look at the Cards.csv, you will see that the 3rd value column(priest) for it says B meaning silver - instead
It's more the fact that vampires have the best combos as demonstrated above, but I do love vampires. Have you read my first 2 posts in this thread with a bunch of items I think would be fair like: Winds of war(9), Gusts of war(9), force bolt(-1). Minor.
Dynamic Staff / Lvl 18 / Staff / Common: 3x Surging Blast, 2x Surging Bolt, 1x Unstable Bolt (or 6x Surging Bolts) Hyperactive Staff / Lvl 6 / Staff / Legendary: 5x Jumpspark, 1x Mind Leak Scotty's Warp Boots / Lvl 15 / Boots / Uncommon: 2x Teleport Self, 1x Trip The Powerarm / Lvl 18 / Weapon / Rare: 6x Powerful Hack Waltz Rapier / Lvl 13 / Weapon / Rare: 4x Dancing Cut, 2x Jump Back
You made a few mistakes: Dynamic Staff / Lvl 18 / Staff / Uncommon common(up to 2 uncommons): 3x Surging Blast(8), 2x Surging Bolt(6), 1x Unstable Bolt(0) The Powerarm / Lvl 18 / Weapon / Common Rare(6x of the same common): 6x Powerful Hack(9) Waltz Rapier / Lvl 13 (13.5 is ) / Weapon / Rare: 4x Dancing Cut, 2x Jump Back
Here are all the items that would be less than level 1 if they could be less than level 1: LEVEL 0.5: Citrine Staff: 3x Penetrating Zap, 2x Fire Spray, Ember Spray Hatchet: Chop, 2x Weak Chop, 2x Simple Strike, Weak Strike Improvised Halberd: 4x Stab, Penetrating Cut, Simple Strike Kobold Killer: Controlled Overswing, 2x Bludgeon, 2x Simple Strike, Weak Strike LEVEL 0: Armor Of Surety: Reliable Hide Armor, 2x Surestrike Blessing Bad Luck Charm: 3x Bad Luck Berserker's Bones: 3x Righteous Frenzy Blunt Sword: 2x Bludgeon, 4x Simple Strike Broken Charm: 2x Misguided Heal, Minor Heal Bulky Club: 4x Bludgeon, 2x Simple Strike Crude Healing Charm: 3x Minor Heal Demon's Tooth: 2x Draining Touch, Righteous Frenzy Fool's Maul: 2x Simple Bash, 2x Simple Strike, Dropped Guard, Fright Fragile Juju: 2x Curse Of Fragility, Surestrike Blessing Green Lotus Root: 3x Curse Of Fragility Hedge Wizard's Staff: 2x Simple Strike, Simple Bash, 3x Ember Spray Hell Cauldron: 2x Curse Of Fragility, Surestrike Blessing Holy Leather Armor: Holy Armor, Shimmering Aura, Ill-fitting Armor Hopeful Charm: Minor Heal, Misguided Heal, Surestrike Blessing Peasant's Plate: Arrogant Armor, 2x Ill-fitting Armor Penetrating Chain: 3x Penetrating Zap Perforating Wand: 2x Penetrating Zap, Zap Relentless Staff: 2x Penetrating Zap, 2x Long Spark, 2x Force Bolt Shaman's Felt Cap: Shimmering Aura, 2x Reliable Hide Armor Shoddy Healing Token: 3x Misguided Heal Staff Of Flames: 3x Fire Spray, 3x Ember Spray Tarnished Goblin Skull: Righteous Frenzy, Curse Of Fragility, Misguided Heal Trog Skin Jacket: 3x Reliable Hide Armor Wooden Token: 2x Righteous Frenzy, Minor Heal LEVEL -1: Beginner's Staff: Spark, Zap, 2x Little Zap, 2x Simple Strike Combusting Wand: 2x Ember Spray, Fire Spray Oaf's Armor: 2x Mail, Fumble Pewter Pendant: 2x Ember Spray, Maze LEVEL -2: Perplexing Mirror: 2x Force Bolt, Zap LEVEL -3: Arcane Crown: 3x Force Bolt Misanthrope's Pearl: 2x Curse Of Fragility, Loner Pain Hat: 2x Rusty Armor, Demonic Revenge