[Feedback] Quick Reactions has little counterplay

Discussion in 'Feedback and Suggestions' started by Deepweed, Apr 17, 2015.

  1. Deepweed

    Deepweed Thaumaturge

    I would like to express my frustration about the card, Quick Reactions.

    It's quite extraordinary that Quick Reactions is the only card available to players that is of the boost type alone. But what concerns me is what that entails, which is a lack of counterplay.

    Unlike goodies like Frenzy Aura, Flight Aura and Arcane Shell, Quick Reactions does not double as armor. Therefore, it cannot be removed by triggering the armor (if it has no Keep keyword) and it cannot be removed by Boiling Armor, Dissolve Armor, or Sundering Strike.

    In fact, the ways it can be removed are extremely limited: either the owner discards it, or you get lucky with Perplexing Ray, Short Perplexing Ray, or Memory Loss (which is the most reliable of the three). It also triggers when these are cast, by the way.

    Now, I understand that you can only have one of it in the deck, but the fact that when it gets to your hand it's not going to be removed any time soon concerns me. At the moment, it's like a free 50% chance Martyr's Blessing which doesn't need damage to trigger, and that you can carry all game against over half of the offensive cards and almost all utility cards in the game (counting priest magic like Purge, etc.). Oh, have I mentioned that Martyr's Blessing can be purged while Quick Reactions cannot?

    I could try to counter it by running more Memory Loss, but since all of the items with Memory Loss are either junk or have a drawback (Armorbane Pendant seems to be the most viable, but nonetheless only provides one copy), that's definitely going to go nowhere.

    I definitely think this card needs more counterplay. Unlike the discussion/issue with Acid Terrain, this card has next to no counterplay, while it exists on great items such as Fool's Coif and Shimmering Helm. I don't think the devs should wait for it to be widespread before taking action to put it back in line.

    To give a healthy comparison, I can purge Elven Maneuvers, Martyr's Blessing, Savage Curse, and Unholy Wellspring, but I can't purge this.

    What's my suggestion? Make it double as armor versus magic/projectile attacks with Keep (this would definitely be interesting... something like Armor 2, 3+ roll on magic/projectile attacks), or heck if you're too lazy just add counterplay options and make those options viable, to the very least.
     
  2. Flaxative

    Flaxative Party Leader

    lolwut?

    p.s. there's counterplay - get behind the target.

    Cheers.
     
  3. Deepweed

    Deepweed Thaumaturge

    I forgot to mention that. Maybe my wizard needs to equip another Ironwood Staff Of The Magus to get behind the opponent properly with a Nimble Strike (cancelling it ofcourse, to get that Obliterating Spark in).

    P.S. In all seriousness, that's really quite rare, and extremely difficult if your opponent is aware.

    P.P.S. I don't mean to offend; I mean doing a card change seems like a lot of work, considering how many variables you consider.
     
  4. Robauke

    Robauke Guild Leader

    As far as i know, AoE-magic and terrain wont trigger QR, so there are "play-around" options for casters, the softer way of countering.

    Edit: i remembered that i had an issue with the cards behaviour, it seems it triggers on bursts as well. http://forums.cardhunter.com/threads/bug-grammatical-error-on-quick-reactions-card.2142/#post-82481
    Would be neat if lifesaving could be triggered that way, its uselessness in Burfft context bugs me a lot.

    Also, while I agree that QR is a truely mighty and underrated card, there is a price to keeping it around, a spot in your hand. Often QR needs to compensate discards in its favour first, but i can see it becoming a major bother if you rapidfire fragile curse / fire combos at that character.
     
    Last edited: Apr 20, 2015
    Bandreus and Flaxative like this.
  5. Fifjunior7

    Fifjunior7 Hydra

    I personally think Quick Reactions is fine and is not in need of a debuff.
     
  6. Led

    Led Orc Soldier

    Who uses wizards anyway? Spit on that squishy crap.....easy counter, just use warriors. You might notice your elo gets higher. The fact that there are so many warrior teams out there will stop this card getting use as its only 50% (you get draw)of the time vs less than 50% of the teams.
     
  7. Robauke

    Robauke Guild Leader

    Thanks for the redneck spin on the topic. But yes, the most basic point to be emphasized is that QR is only any good against casters.
     
    Last edited: Apr 20, 2015
  8. gulo gulo

    gulo gulo Guild Leader

  9. Sir Veza

    Sir Veza Farming Deity

    Youbo and gulo gulo like this.
  10. Wildarm

    Wildarm Ogre

    Wizards do have discard available. Memory loss or SPR will do the job if quick reactions is causing you that much grief.

    Personally I would just target another character same as if they had martyrs blessing or elf man. up.

    If they want to keep QR in their hand every round then that is fine with me. One less attack or move available to them next round.
     
    Flaxative likes this.
  11. Magic Elves

    Magic Elves Thaumaturge

    WHERE IS THE DISLIKE BUTTON :mad::mad::mad:

    ...but in all seriousness, Quick Reactions is less of a problem to a deck with more of a focus on control and terrain than straight damage, and if only one character has it you can generally focus your fire on the other two. It's an annoying card to play around, but it can be done.
     

Share This Page