Spark Generator not correctly adding to all electricity attacks?

Discussion in 'Bugs' started by Tetravus, Feb 2, 2015.

  1. Tetravus

    Tetravus Kobold

    Hello everyone,

    I have noticed that Spark Generator is missing out on some of my electrical attacks. In this example, shouldn't Big Zap be generating 7 damage?

    Thanks for your help :)
     

    Attached Files:

  2. Sir Veza

    Sir Veza Farming Deity

    The Zaps are arcane, so they're harder to block, but not buffed.
     
  3. Tetravus

    Tetravus Kobold

    I gotcha - there's a difference between Zaps and Sparks. Sure sounded electrical to me! At any rate, thanks for your help, and I guess it's time to respec :)
     
  4. Bard of Prey

    Bard of Prey Orc Soldier

    Fair point actually. I remember that being a bit confusing when I first started too.

    Keep in mind though that the 'hard to block' effect for arcane attacks can be just as handy as the extra damage for electrical attacks. A lot of low hit point critters in the campaign tend to pack a ton of blocks. Main problem with zaps IMO is the short range.
     
  5. Assussanni

    Assussanni Ogre

    I'm pretty sure that renaming Zaps has been suggested in the past for precisely this reason. I think ultimate outcome was that the card art for all Electrical attacks was made blue while the card art for Arcane attacks was made purple (at least for Zaps).
     
    Flaxative likes this.

Share This Page