There needs to be a FAQ similar to the help button for all the Noobs online now. Things that need to be covered: That you need to be renown 7 to sell items. That your pool of items and characters is common between MP and SP Why you can't get to the next level 1 adventure (AKA go to your Keep) That MP all characters are level 18 and if you don't have a starter party or have played SP for a while you will not have a very good MP build. Additionally there should be: A link to forums A link to Wiki I am sure I am missing 1 or 2 common questions please add to this.
I hear the rule is you need to complete one level 7 adventure to be able to sell all items. Renown has nothing to do with it.
Actually it seems the truth is more complicated than that. This quote from Jon comes from the "Release 2.50.0 (10 Sep 2014)" thread: As you get to open a chest when you complete an adventure what I posted above seems to apply but you also get to open a chest when you win a multiplayer battle (or even purchase a chest). Do both of these also count? Also, what exactly does "player level 7" mean? Having at least one character be level 7? Renown 7? Something else? @Jon?
This quote from Jon comes from the "Test Build 2.45.0 (2 Sep 2014)" thread, where the mini store and selling restriction was first introduced: Later on in the same post there is the "Ability to sell non-treasure is unlocked when opening chest at player level 7" bit. These make it seem that the required sequence to sell all items is: 1) Hit renown 7. 2) Open a chest. This explains the observation some players have made that you can be renown 7 and still not be able to sell all items in the stores. You need to somehow open a chest once before the ability unlocks. As a general observation, some of the non-card related rules of Card Hunter are arcane and complicated to explain to new players. There are probably technical reasons for this but it does make the game harder to teach and learn.
"How do I sell items?" is certainly the most FAQ right now. Just for the record, when I was testing the early campaign, I got the shop prompt when I opened a chest after the first battle of Beneath the Frozen Earth. (I thought I mentioned how odd that was in my report, but it seems I didn't.)
As a newbie I wish there was an explanation regarding disappearing of level 1 adventures (Why did it happen, will adventures lvl 2 disappear too?; is there a way to play lvl1 adventures again?)
This was a fairly recent change, and I'm not sure exactly why it was done. They certainly weren't lucrative. As of now, only the level 1 tutorial adventures disappear. They can't be replayed by that account.
Im a lvl 4 noob. Where can I read about the following things: Is there a max-lvl für my heros or endless ? How works MP ? I want to read it before I jump into it Is there a list of all cards in the game? When I am in an item-shop, I cannot open the card functions of the items. So how do I know, if I want to buy the item? For example: I look for an item with dot or hot. How do I know, if there is such an item at all?
The max level is 3 higher than the highest campaign level, and is gained by running the highest level adventures many, many times. One difference is that all MP battles use victory squares. There is a total time limit for each player, as well as a snoozi timer between moves, and you'll often be playing another person instead of an AI. Other than that, it's about like SP. You can spectate games to see how it works, and read the Deck Building forum to get ideas and concepts to make yourself competitive. It's mostly a "learn as you go" thing. In my experience, the games also tend to take much longer than SP. The wiki has lists of all the items and cards. Right-clicking on an item should show you the cards. Hope this helps.
I'd have actually started with changing the thread's name when it comes to suggestions A new, unexperienced player with not much clue about a game is a Newbie or Newb if need be. Noobs are players being around for a longer time, just not behaving or performing and NOT willing to change it
That is a definition of noob I wasn't aware of. I thought it was just different ways of spelling a slang term. I always used FNG if I wanted to be derogatory.
Even ignoring the allegedly official definition of the word (we're talking jargon, after all), "noob" is almost universally perceived as an offensive appellative. Same goes for terms like "newb" and "scrub". The term "newbie", while not used in an offensive way as often, can still be perceived in a derogatory way. I know you can go google the specific terms and get results from urban dictionaries and whatnot, but that's not the main point here. Referring to new players with epithets, even when doing so with good intentions, should be avoided, imho. Keep in mind, not every person stumbling upon CH is a natural/fluent English speaker or, even then, necessarily used to gamers' jargon. When referring to new players, I would simply call them that: New Players.
Ofc no official definition or source really exist, and it's more of a per-community thing. Some communities (and communities for a specific genre of games) is way less welcoming/understanding/patient with newer players than others. Others (like CH's, for instance) are not as prone to insulting and/or laughing at somebody only because of his/her inexperience, and by extension can be used to using "noob" w/o necessarily meaning anything bad with it. But whatever, a whole lot of people simply don't like being addressed as noobs, which I think is what matters most here (if we want more people to stick, that is).
For what it's worth, my sense has always been that "noob" or, worse, "n00b" (with zero instead of "o") is a derogatory term. I've often seen people draw a distinction between newbies, who are merely new and inexperienced, and noobs, who are that and also impervious to advice. I'd agree that "new players" is probably the most friendly formulation.
I would strongly suggest that any FAQ explanation addressing "why can't I sell items" should clearly highlight all the excellent Card Hunter-specific reasons why it's generally not a great idea early on anyway. Most games of this sort give out 'trash' items instead of treasure, so the vast majority of players will naturally assume that they're supposed to sell 'useless' items as they progress through the campaign in order to buy better ones from the shops. I'm pretty certain this is exactly why the question comes up so often. Some overall info about the economy of the game (specifically that selling prices are far below buying prices) would likely be useful there as well... along with a reminder to sell items to Sharl's or at the loot screen just in case. [Edit: More useful response - perhaps something like: Q: "Why can't I sell items?!?!?!?!" A: "Short answer: You have to complete at least one Level 7 Adventure to unlock the ability to sell items. Long answer: You probably shouldn't sell much of anything yet anyway. Later on you're going to want to add more characters of different types and change your builds around for different scenarios. Items that seem useless right now may turn out to be very useful down the road. There will also be special quests that require specific setups, or even require you to equip items with negative effects. There is no inventory limit and the gold you get for selling non-treasure items is a small fraction of their real value. Once you do unlock the ability to sell items, you should also make sure to either sell them directly from the loot screen, or to Sharl's Seconds. That way they'll remain available so that if you change your mind you can buy them back for the same price."]