It was suggested that I post this deck to the forums. The idea is actually to annoy my opponent into quitting. If that doesn't work, the terrain attacks should soften them up enough for direct attacks to finish them off. Note that the deck uses mostly epics & rares, so this isn't a deck most new people can make right away. Basically, fuss about until it looks like they're done moving around. Then drop Volcano & Bless to cause damage to them and give healing & extra cards to you. Telekinesis will put the occasional wanderer back where they belong. Human Volcano Wizard: 2x Staff_Of_Blazing_Sparks 2x Magma Scepter Ring Of Appropriation Asmod's Telekinetic Chain Firehide Robes Skipping Boots Inspired Command Novice Teleportation 2x Human Bless/Cleansing Ray Priests: Nanahut's Morningstar St. Alipp's Hammer Aegis Of The Defender Cleansing Hide Armor Skipping Boots 3x St Ulrich's Bones Inspired Command Trained Ablution
Dharzhak chose to play this against my wall of fire/winds of war deck during his guild initiation. He obviously won the match, considering he's in the guild, but I'm still going to make him clean it up.
All hail the benevolent Magic Elves! I tweaked the deck a bit. To give the deck more Purges, I swapped out the two priests' St. Alipp's Hammer & Trained Ablution in favor of Purging Mace & Novice Ablution. This turned out to be a significant improvement. In order to handle the occasional wizard with Resistant Hide or a warrior armored to the teeth, I replaced the Wizard's Ring Of Appropriation with Akon's Amulet. There's not a lot of room to add cards to force armor discards, so this is a minor tweak. You can make a case for either item in the slot.